Only Eating Good!. 08/06 to 08/19, 4 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/19.
Direct duels in Heist: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
49.0%
496 games
Mico
45.6%
353 games
Chuck
45.4%
260 games
Trunk
44.0%
150 games
Bibi
40.7%
108 games
Bo
39.0%
136 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.5% | 60.0% |
| 2 | イキイキした毎日の妹 | Diamond | 29 | 35.0% | 62.1% |
| 3 | babenando | Diamond | 22 | 33.9% | 63.6% |
| 4 | kerrorro | Diamond | 22 | 33.9% | 63.6% |
| 5 | DB | Diamond | 22 | 33.9% | 63.6% |