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Tick

Artillery Super Rare Ranked · Diamond Flaring Phoenix Knockout
54.4%Win rate on Flaring Phoenix
7,600Games here
2.8%Pick rate
89Trust Score
10. of 105Rank on this map
−6.1Skill bonus

Wins early — in Hot Zone 7.6 points better in short rounds than in long ones (62.8% against 55.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 16.Star rate
Win rate 81.53.5 %
Popularity 88.2.23 %
Breadth 87.46% of maps
Counter safety 16.31.2 %
Star rate 93.32.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Flaring Phoenix. 08/04 to 08/25, 17 days. 11 earlier days are left out — below 143 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 61.2% from 178 appearances08/05 — 61.8% from 620 appearances08/06 — 56.5% from 467 appearances08/12 — 50.4% from 244 appearances08/13 — 57.8% from 358 appearances08/14 — 54.3% from 422 appearances08/15 — 54.7% from 486 appearances08/16 — 58.9% from 528 appearances08/17 — 58.3% from 638 appearances08/18 — 57.5% from 544 appearances08/19 — 56.6% from 159 appearances08/20 — 52.6% from 1,145 appearances08/21 — 54.9% from 2,060 appearances08/22 — 54.1% from 1,433 appearances08/23 — 54.6% from 1,065 appearances08/24 — 54.1% from 1,540 appearances08/25 — 60.8% from 357 appearances
61.2%08/04 60.8%08/25

Pick rate

08/04 — 2.7% from 178 appearances08/05 — 3.0% from 620 appearances08/06 — 2.5% from 467 appearances08/12 — 2.7% from 244 appearances08/13 — 2.6% from 358 appearances08/14 — 2.7% from 422 appearances08/15 — 3.0% from 486 appearances08/16 — 2.9% from 528 appearances08/17 — 3.3% from 638 appearances08/18 — 2.9% from 544 appearances08/19 — 3.2% from 159 appearances08/20 — 2.6% from 1,145 appearances08/21 — 2.8% from 2,060 appearances08/22 — 2.9% from 1,433 appearances08/23 — 2.9% from 1,065 appearances08/24 — 3.5% from 1,540 appearances08/25 — 3.4% from 357 appearances
2.7%08/04 3.4%08/25

Across the ranks

Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −6.1 — punishes weak opponents: from Silver to Legendary the win rate drops by 6.1 points (regression 59.2% to 53.2%). Higher up he gets outplayed.

Silver — 56.2% from 742 gamesGold — 57.9% from 14,813 gamesDiamond — 55.6% from 12,513 gamesMythic — 54.9% from 67,520 gamesLegendary — 52.6% from 12,445 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Edgar 61.6% 14,207 games Gray 61.4% 2,783 games Pearl 62.6% 1,459 games Brock 58.8% 14,834 games Mico 59.6% 1,464 games R-T 63.8% 409 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 🇨🇳=🇮🇳 Mythic 20 37.3% 75.0%
2 南部緊繃黑松哥 Diamond 35 37.0% 60.0%
3 waynejai Diamond 21 36.9% 71.4%
4 Yang79 Diamond 60 36.8% 51.7%
5 かあかあ Diamond 31 36.8% 61.3%