Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −5.5 — punishes weak opponents: from Gold to Legendary the win rate drops by 5.5 points (regression 58.5% to 53.0%). Higher up he gets outplayed.
Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Edgar
61.8%
4,345 games
Brock
58.2%
4,854 games
Meeple
61.0%
779 games
Gray
60.4%
847 games
Nori
58.4%
1,876 games
Leon
59.6%
967 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.5% | 60.0% |
| 2 | イキイキした毎日の妹 | Diamond | 29 | 35.0% | 62.1% |
| 3 | DB | Diamond | 22 | 33.9% | 63.6% |
| 4 | Yang79 | Diamond | 30 | 33.8% | 56.7% |
| 5 | Tiananmen | Diamond | 20 | 33.6% | 65.0% |