Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 5.9 points (regression 55.9% to 50.0%). Higher up he gets outplayed.
Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.4%
798 games
Edgar
59.6%
5,047 games
Mortis
60.7%
1,791 games
Piper
60.2%
2,279 games
8-Bit
59.7%
885 games
Nani
61.7%
488 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.5% | 60.0% |
| 2 | イキイキした毎日の妹 | Diamond | 29 | 34.9% | 62.1% |
| 3 | kerrorro | Diamond | 22 | 33.8% | 63.6% |
| 4 | DB | Diamond | 22 | 33.8% | 63.6% |
| 5 | Yang79 | Diamond | 30 | 33.7% | 56.7% |