Wins early — in Hot Zone 8.3 points better in short rounds than in long ones (62.6% against 54.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Direct duels in Heist: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
48.3%
1,224 games
Mico
44.1%
811 games
Chuck
43.0%
628 games
Trunk
42.5%
369 games
Sirius
38.9%
72 games
Cordelius
37.4%
131 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list