Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +8.4 — rewards skill: from Gold to Legendary the win rate climbs by 8.4 points (regression 34.3% to 42.7%). The higher the tier, the better he does.
Direct duels in Heist: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
49.4%
526 games
Chuck
45.7%
278 games
Mico
44.7%
380 games
Trunk
44.7%
159 games
Bibi
38.8%
121 games
Bo
38.8%
147 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.2% | 60.0% |
| 2 | イキイキした毎日の妹 | Diamond | 29 | 34.7% | 62.1% |
| 3 | babenando | Diamond | 22 | 33.5% | 63.6% |
| 4 | kerrorro | Diamond | 22 | 33.5% | 63.6% |
| 5 | Yang79 | Diamond | 30 | 33.5% | 56.7% |