There are barely any games for this brawler on Safe Zone — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Direct duels in Heist: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
49.5%
667 games
Trunk
44.7%
199 games
Mico
44.0%
461 games
Chuck
44.1%
340 games
Bibi
40.3%
139 games
Pierce
38.2%
131 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.0% | 60.0% |
| 2 | babenando | Diamond | 24 | 33.5% | 62.5% |
| 3 | kerrorro | Diamond | 24 | 33.5% | 62.5% |
| 4 | イキイキした毎日の妹 | Mythic | 38 | 33.2% | 52.6% |
| 5 | 🩷🧡💛💚🩵💙💜 | Diamond | 20 | 33.0% | 65.0% |