Best map: Dueling Beetles with 60.0% from 30 games.
Bronzechange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.7 points (regression 54.1% to 51.3%). Higher up he gets outplayed.
Where this brawler works (ranked, Bronze).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles ![]() |
60.0% | 30 | 6 | ||
Ring of Fire ![]() |
50.0% | 32 | 7 | ||
Dry Season ![]() |
48.3% | 29 | 6 | ||
Sneaky Fields ![]() |
47.6% | 21 | 1 | ||
Undermine ![]() |
44.8% | 29 | 6 | ||
Rustic Arcade prev. season |
44.1% | 34 | 8 | ||
Open Business ![]() |
40.0% | 30 | 6 | ||
Hideout prev. season |
41.0% | 39 | 10 | ||
Double Swoosh ![]() |
39.3% | 28 | 5 | ||
Safe Zone ![]() |
33.3% | 15 | 0 | ||
Out in the Open ![]() |
36.4% | 22 | 1 | ||
New Horizons ![]() |
37.0% | 27 | 4 | ||
Hard Rock Mine ![]() |
33.3% | 24 | 3 | ||
Shooting Star ![]() |
35.5% | 31 | 7 | ||
Flaring Phoenix prev. season |
30.8% | 26 | 4 | ||
Gem Fort ![]() |
30.8% | 26 | 4 | ||
Pit Stop ![]() |
29.2% | 24 | 3 | ||
Layer Cake ![]() |
34.1% | 41 | 11 | ||
Triple Dribble ![]() |
27.6% | 29 | 6 | ||
Pinball Dreams ![]() |
24.0% | 25 | 3 | ||
Belle's Rock ![]() |
26.5% | 34 | 8 | ||
Center Stage ![]() |
15.0% | 20 | 0 | ||
Parallel Plays ![]() |
28.2% | 39 | 10 | ||
Bridge Too Far ![]() |
17.4% | 23 | 2 | ||
Safe(r) Zone ![]() |
16.0% | 25 | 3 | ||
Kaboom Canyon ![]() |
15.4% | 26 | 4 | ||
Spiraling Out ![]() |
15.4% | 26 | 4 | ||
Hot Potato ![]() |
16.7% | 30 | 6 |
Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.2% against Shade in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
61.6%
4,062 games
Brock
58.1%
4,534 games
Meeple
61.7%
721 games
Nori
58.8%
1,771 games
Leon
60.2%
900 games
Gray
60.4%
782 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.9% | 60.0% |
| 2 | イキイキした毎日の妹 | Diamond | 29 | 35.4% | 62.1% |
| 3 | DB | Diamond | 22 | 34.3% | 63.6% |
| 4 | Yang79 | Diamond | 30 | 34.2% | 56.7% |
| 5 | Tiananmen | Diamond | 20 | 34.1% | 65.0% |