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← Overview

Tick

Artillery Super Rare Ranked · Diamond
52.0%Win rate across all maps
28,488Games
100Trust Score
28. of 105Rank by score
−2.6Skill bonus

Best map: Open Business with 56.3% from 2,058 games.

Diamondchange

History

08/03 to 08/21, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.

Picked more often — 1.0% to 1.1% pick rate, up 15 %. The win rate moved 1.6 points up.

Win rate

08/03 — 53.7% from 867 appearances08/04 — 54.5% from 3,476 appearances08/05 — 54.5% from 10,360 appearances08/06 — 55.5% from 8,652 appearances08/10 — 52.7% from 482 appearances08/11 — 50.8% from 1,782 appearances08/12 — 51.7% from 4,406 appearances08/13 — 52.4% from 6,586 appearances08/14 — 52.9% from 7,440 appearances08/15 — 53.0% from 7,807 appearances08/16 — 53.6% from 8,850 appearances08/17 — 53.2% from 10,186 appearances08/18 — 54.6% from 9,461 appearances08/19 — 53.2% from 2,342 appearances08/20 — 50.8% from 11,212 appearances08/21 — 52.8% from 17,276 appearances
53.7%08/03 52.8%08/21

Pick rate

08/03 — 2.1% from 867 appearances08/04 — 2.0% from 3,476 appearances08/05 — 1.9% from 10,360 appearances08/06 — 1.7% from 8,652 appearances08/10 — 1.8% from 482 appearances08/11 — 1.8% from 1,782 appearances08/12 — 1.8% from 4,406 appearances08/13 — 1.8% from 6,586 appearances08/14 — 1.8% from 7,440 appearances08/15 — 1.8% from 7,807 appearances08/16 — 1.9% from 8,850 appearances08/17 — 2.0% from 10,186 appearances08/18 — 1.9% from 9,461 appearances08/19 — 1.9% from 2,342 appearances08/20 — 1.0% from 11,212 appearances08/21 — 1.1% from 17,276 appearances
2.1%08/03 1.1%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.6 points (regression 54.0% to 51.4%). Higher up he gets outplayed.

Bronze — 33.1% from 828 gamesSilver — 45.0% from 5,545 gamesGold — 52.8% from 75,215 gamesDiamond — 53.2% from 112,344 gamesMythic — 52.5% from 905,681 gamesLegendary — 49.2% from 83,586 gamesMasters — 52.7% from 537 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Open Business Hot Zone 56.3%
2058 69
Ring of Fire Hot Zone 55.3%
2371 71
Flaring Phoenix Knockout 54.1%
2640 73
Layer Cake Bounty 53.9%
2990 75
Shooting Star Bounty 54.1%
1618 66
Dueling Beetles Hot Zone 53.5%
2297 71
Dry Season Bounty 53.8%
1759 67
Belle's Rock Knockout 53.3%
2537 72
Deathcap Trap Gem Grabprev. season 52.5%
3166 76
Triple Dribble Brawl Ball 54.4%
612 51
Sneaky Fields Brawl Ballprev. season 51.5%
1655 66
Out in the Open Knockout 51.7%
1177 61
Hideout Bounty 50.9%
1539 65
New Horizons Knockout 51.1%
1281 62
Center Stage Brawl Ballprev. season 49.9%
1520 65
Pinball Dreams Brawl Ball 51.6%
483 48
Undermine Gem Grabprev. season 48.8%
2691 73
Gem Fort Gem Grabprev. season 48.8%
2394 72
Hard Rock Mine Gem Grab 50.8%
539 49
Rustic Arcade Gem Grab 49.2%
502 48
Crystal Arcade Gem Grabprev. season 47.1%
2867 74
Double Swoosh Gem Grabprev. season 46.7%
2328 71
Spiraling Out Brawl Ball 48.5%
427 46
Parallel Plays Hot Zone 47.8%
678 53
Safe Zone Heistprev. season 41.0%
1664 66
Safe(r) Zone Heist 32.9%
216 36
Hot Potato Heistprev. season 33.4%
1000 59
Bridge Too Far Heistprev. season 32.4%
1053 59
Kaboom Canyon Heistprev. season 30.9%
1336 63
Pit Stop Heist 26.2%
286 40

Against whom

Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 15.9% against Shade in Heist. On average the worst case sits at 27.4%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 61.9% 4,271 games Brock 58.2% 4,779 games Gray 60.6% 828 games Meeple 60.9% 762 games Nori 58.5% 1,851 games Leon 59.7% 943 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 南部緊繃黑松哥 Diamond 35 35.5% 60.0%
2 イキイキした毎日の妹 Diamond 29 35.0% 62.1%
3 DB Diamond 22 33.9% 63.6%
4 Yang79 Diamond 30 33.8% 56.7%
5 Tiananmen Diamond 20 33.6% 65.0%