Best map: Open Business with 56.3% from 2,058 games.
Diamondchange
08/03 to 08/21, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Picked more often — 1.0% to 1.1% pick rate, up 15 %. The win rate moved 1.6 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.6 points (regression 54.0% to 51.4%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
56.3% | 2058 | 69 | ||
Ring of Fire ![]() |
55.3% | 2371 | 71 | ||
Flaring Phoenix ![]() |
54.1% | 2640 | 73 | ||
Layer Cake ![]() |
53.9% | 2990 | 75 | ||
Shooting Star ![]() |
54.1% | 1618 | 66 | ||
Dueling Beetles ![]() |
53.5% | 2297 | 71 | ||
Dry Season ![]() |
53.8% | 1759 | 67 | ||
Belle's Rock ![]() |
53.3% | 2537 | 72 | ||
Deathcap Trap prev. season |
52.5% | 3166 | 76 | ||
Triple Dribble ![]() |
54.4% | 612 | 51 | ||
Sneaky Fields prev. season |
51.5% | 1655 | 66 | ||
Out in the Open ![]() |
51.7% | 1177 | 61 | ||
Hideout ![]() |
50.9% | 1539 | 65 | ||
New Horizons ![]() |
51.1% | 1281 | 62 | ||
Center Stage prev. season |
49.9% | 1520 | 65 | ||
Pinball Dreams ![]() |
51.6% | 483 | 48 | ||
Undermine prev. season |
48.8% | 2691 | 73 | ||
Gem Fort prev. season |
48.8% | 2394 | 72 | ||
Hard Rock Mine ![]() |
50.8% | 539 | 49 | ||
Rustic Arcade ![]() |
49.2% | 502 | 48 | ||
Crystal Arcade prev. season |
47.1% | 2867 | 74 | ||
Double Swoosh prev. season |
46.7% | 2328 | 71 | ||
Spiraling Out ![]() |
48.5% | 427 | 46 | ||
Parallel Plays ![]() |
47.8% | 678 | 53 | ||
Safe Zone prev. season |
41.0% | 1664 | 66 | ||
Safe(r) Zone ![]() |
32.9% | 216 | 36 | ||
Hot Potato prev. season |
33.4% | 1000 | 59 | ||
Bridge Too Far prev. season |
32.4% | 1053 | 59 | ||
Kaboom Canyon prev. season |
30.9% | 1336 | 63 | ||
Pit Stop ![]() |
26.2% | 286 | 40 |
Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.9% against Shade in Heist. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
61.9%
4,271 games
Brock
58.2%
4,779 games
Gray
60.6%
828 games
Meeple
60.9%
762 games
Nori
58.5%
1,851 games
Leon
59.7%
943 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.5% | 60.0% |
| 2 | イキイキした毎日の妹 | Diamond | 29 | 35.0% | 62.1% |
| 3 | DB | Diamond | 22 | 33.9% | 63.6% |
| 4 | Yang79 | Diamond | 30 | 33.8% | 56.7% |
| 5 | Tiananmen | Diamond | 20 | 33.6% | 65.0% |