Best map: Open Business with 61.6% from 5,706 games.
Goldchange
08/01 to 08/21, 13 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/21.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.6 points (regression 54.0% to 51.4%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
61.6% | 5706 | 85 | ||
Dueling Beetles ![]() |
59.6% | 6453 | 86 | ||
Ring of Fire ![]() |
58.8% | 6603 | 87 | ||
Belle's Rock ![]() |
58.1% | 5344 | 84 | ||
Flaring Phoenix ![]() |
57.9% | 4777 | 82 | ||
Layer Cake ![]() |
57.4% | 5921 | 85 | ||
Dry Season ![]() |
55.5% | 3454 | 77 | ||
Hideout ![]() |
55.0% | 3759 | 78 | ||
Shooting Star ![]() |
54.6% | 3581 | 78 | ||
New Horizons ![]() |
52.4% | 2811 | 74 | ||
Out in the Open ![]() |
50.3% | 2533 | 72 | ||
Deathcap Trap prev. season |
55.0% | 189 | 34 | ||
Parallel Plays ![]() |
47.7% | 2132 | 70 | ||
Hard Rock Mine ![]() |
47.3% | 1462 | 64 | ||
Rustic Arcade ![]() |
46.9% | 1646 | 66 | ||
Triple Dribble ![]() |
45.4% | 1287 | 62 | ||
Pinball Dreams ![]() |
45.4% | 1154 | 61 | ||
Undermine ![]() |
43.9% | 1272 | 62 | ||
Crystal Arcade prev. season |
44.8% | 165 | 32 | ||
Spiraling Out ![]() |
43.2% | 1194 | 61 | ||
Gem Fort ![]() |
42.5% | 1169 | 61 | ||
Sneaky Fields ![]() |
41.8% | 1009 | 59 | ||
Double Swoosh ![]() |
39.7% | 1241 | 62 | ||
Center Stage ![]() |
36.1% | 964 | 58 | ||
Safe Zone ![]() |
28.3% | 902 | 57 | ||
Pit Stop ![]() |
28.0% | 989 | 58 | ||
Safe(r) Zone ![]() |
25.8% | 864 | 56 | ||
Bridge Too Far ![]() |
23.3% | 652 | 52 | ||
Kaboom Canyon ![]() |
22.1% | 807 | 55 | ||
Hot Potato ![]() |
19.0% | 675 | 53 |
Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.8% against Shade in Heist. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
61.8%
4,345 games
Brock
58.2%
4,854 games
Meeple
61.0%
779 games
Gray
60.4%
847 games
Nori
58.4%
1,876 games
Leon
59.6%
967 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.5% | 60.0% |
| 2 | イキイキした毎日の妹 | Diamond | 29 | 34.9% | 62.1% |
| 3 | kerrorro | Diamond | 22 | 33.8% | 63.6% |
| 4 | DB | Diamond | 22 | 33.8% | 63.6% |
| 5 | Yang79 | Diamond | 30 | 33.7% | 56.7% |