My roster

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← Overview

Tick

Artillery Super Rare Ranked · Gold
52.4%Win rate across all maps
70,361Games
100Trust Score
30. of 105Rank by score
−2.6Skill bonus

Best map: Open Business with 61.6% from 5,706 games.

Goldchange

History

08/01 to 08/21, 13 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/21.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/01 — 67.4% from 86 appearances08/02 — 64.2% from 173 appearances08/03 — 63.4% from 262 appearances08/04 — 56.3% from 848 appearances08/05 — 56.8% from 2,391 appearances08/06 — 59.3% from 1,469 appearances08/14 — 56.7% from 67 appearances08/15 — 53.9% from 76 appearances08/16 — 56.3% from 87 appearances08/17 — 54.5% from 110 appearances08/18 — 50.0% from 86 appearances08/20 — 52.8% from 46,191 appearances08/21 — 51.6% from 24,170 appearances
67.4%08/01 51.6%08/21

Pick rate

08/01 — 2.4% from 86 appearances08/02 — 2.9% from 173 appearances08/03 — 1.9% from 262 appearances08/04 — 1.9% from 848 appearances08/05 — 2.0% from 2,391 appearances08/06 — 1.7% from 1,469 appearances08/14 — 1.6% from 67 appearances08/15 — 1.6% from 76 appearances08/16 — 1.5% from 87 appearances08/17 — 1.7% from 110 appearances08/18 — 1.4% from 86 appearances08/20 — 1.9% from 46,191 appearances08/21 — 1.7% from 24,170 appearances
2.4%08/01 1.7%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.6 points (regression 54.0% to 51.4%). Higher up he gets outplayed.

Bronze — 33.0% from 840 gamesSilver — 45.1% from 5,627 gamesGold — 52.8% from 76,263 gamesDiamond — 53.2% from 112,766 gamesMythic — 52.5% from 905,735 gamesLegendary — 49.2% from 83,596 gamesMasters — 52.7% from 537 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Open Business Hot Zone 61.6%
5706 85
Dueling Beetles Hot Zone 59.6%
6453 86
Ring of Fire Hot Zone 58.8%
6603 87
Belle's Rock Knockout 58.1%
5344 84
Flaring Phoenix Knockout 57.9%
4777 82
Layer Cake Bounty 57.4%
5921 85
Dry Season Bounty 55.5%
3454 77
Hideout Bounty 55.0%
3759 78
Shooting Star Bounty 54.6%
3581 78
New Horizons Knockout 52.4%
2811 74
Out in the Open Knockout 50.3%
2533 72
Deathcap Trap Gem Grabprev. season 55.0%
189 34
Parallel Plays Hot Zone 47.7%
2132 70
Hard Rock Mine Gem Grab 47.3%
1462 64
Rustic Arcade Gem Grab 46.9%
1646 66
Triple Dribble Brawl Ball 45.4%
1287 62
Pinball Dreams Brawl Ball 45.4%
1154 61
Undermine Gem Grab 43.9%
1272 62
Crystal Arcade Gem Grabprev. season 44.8%
165 32
Spiraling Out Brawl Ball 43.2%
1194 61
Gem Fort Gem Grab 42.5%
1169 61
Sneaky Fields Brawl Ball 41.8%
1009 59
Double Swoosh Gem Grab 39.7%
1241 62
Center Stage Brawl Ball 36.1%
964 58
Safe Zone Heist 28.3%
902 57
Pit Stop Heist 28.0%
989 58
Safe(r) Zone Heist 25.8%
864 56
Bridge Too Far Heist 23.3%
652 52
Kaboom Canyon Heist 22.1%
807 55
Hot Potato Heist 19.0%
675 53

Against whom

Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 15.8% against Shade in Heist. On average the worst case sits at 27.3%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 61.8% 4,345 games Brock 58.2% 4,854 games Meeple 61.0% 779 games Gray 60.4% 847 games Nori 58.4% 1,876 games Leon 59.6% 967 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 南部緊繃黑松哥 Diamond 35 35.5% 60.0%
2 イキイキした毎日の妹 Diamond 29 34.9% 62.1%
3 kerrorro Diamond 22 33.8% 63.6%
4 DB Diamond 22 33.8% 63.6%
5 Yang79 Diamond 30 33.7% 56.7%