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← Overview

Tick

Artillery Super Rare Ranked · Legendary
49.2%Win rate across all maps
83,571Games
100Trust Score
65. of 105Rank by score
−2.7Skill bonus

Best map: Flaring Phoenix with 52.4% from 12,059 games.

Legendarychange

History

08/03 to 08/19, 17 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 46.3% from 501 appearances08/04 — 49.6% from 3,003 appearances08/05 — 47.4% from 7,889 appearances08/06 — 47.9% from 3,528 appearances08/07 — 45.9% from 1,888 appearances08/08 — 50.4% from 1,933 appearances08/09 — 48.1% from 2,578 appearances08/10 — 48.5% from 7,618 appearances08/11 — 49.3% from 14,696 appearances08/12 — 49.7% from 11,076 appearances08/13 — 50.7% from 6,736 appearances08/14 — 50.3% from 5,016 appearances08/15 — 49.6% from 3,987 appearances08/16 — 50.9% from 4,294 appearances08/17 — 49.3% from 3,752 appearances08/18 — 50.0% from 3,444 appearances08/19 — 47.2% from 1,385 appearances
46.3%08/03 47.2%08/19

Pick rate

08/03 — 0.3% from 501 appearances08/04 — 0.4% from 3,003 appearances08/05 — 0.5% from 7,889 appearances08/06 — 0.4% from 3,528 appearances08/07 — 0.4% from 1,888 appearances08/08 — 0.4% from 1,933 appearances08/09 — 0.4% from 2,578 appearances08/10 — 0.5% from 7,618 appearances08/11 — 0.5% from 14,696 appearances08/12 — 0.5% from 11,076 appearances08/13 — 0.6% from 6,736 appearances08/14 — 0.6% from 5,016 appearances08/15 — 0.6% from 3,987 appearances08/16 — 0.6% from 4,294 appearances08/17 — 0.6% from 3,752 appearances08/18 — 0.6% from 3,444 appearances08/19 — 0.7% from 1,385 appearances
0.3%08/03 0.7%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.7 points (regression 54.1% to 51.3%). Higher up he gets outplayed.

Bronze — 33.3% from 786 gamesSilver — 44.9% from 5,326 gamesGold — 52.7% from 72,563 gamesDiamond — 53.2% from 110,832 gamesMythic — 52.5% from 905,483 gamesLegendary — 49.2% from 83,571 gamesMasters — 52.7% from 537 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Legendary).

MapWin rateGamesTrust
Flaring Phoenix Knockoutprev. season 52.4%
12059 96
Layer Cake Bountyprev. season 52.0%
10173 93
Shooting Star Bountyprev. season 51.8%
4971 83
Dry Season Bountyprev. season 51.3%
5893 85
Belle's Rock Knockoutprev. season 50.7%
11122 95
New Horizons Knockoutprev. season 50.4%
4321 80
Open Business Hot Zoneprev. season 49.9%
3644 78
Out in the Open Knockoutprev. season 49.2%
4201 80
Ring of Fire Hot Zoneprev. season 47.5%
5299 83
Hideout Bountyprev. season 47.7%
3597 78
Triple Dribble Brawl Ballprev. season 47.4%
1972 69
Dueling Beetles Hot Zoneprev. season 46.6%
4978 83
Pinball Dreams Brawl Ballprev. season 44.9%
1623 66
Sneaky Fields Brawl Ballprev. season 45.0%
1029 59
Deathcap Trap Gem Grabprev. season 44.8%
1356 63
Center Stage Brawl Ballprev. season 44.1%
1139 60
Parallel Plays Hot Zoneprev. season 43.8%
1043 59
Crystal Arcade Gem Grabprev. season 42.6%
760 54
Hard Rock Mine Gem Grabprev. season 42.4%
919 57
Gem Fort Gem Grabprev. season 41.7%
381 44
Undermine Gem Grabprev. season 41.4%
607 51
Double Swoosh Gem Grabprev. season 40.3%
626 52
Rustic Arcade Gem Grabprev. season 36.8%
981 58
Kaboom Canyon Heistprev. season 30.0%
130 28
Hot Potato Heistprev. season 29.0%
169 32
Safe Zone Heistprev. season 31.9%
427 46
Bridge Too Far Heistprev. season 18.2%
148 30

Against whom

Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 15.2% against Shade in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 61.6% 4,062 games Brock 58.1% 4,534 games Meeple 61.7% 721 games Nori 58.8% 1,771 games Leon 60.2% 900 games Gray 60.4% 782 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 南部緊繃黑松哥 Diamond 35 35.9% 60.0%
2 イキイキした毎日の妹 Diamond 29 35.4% 62.1%
3 DB Diamond 22 34.3% 63.6%
4 Yang79 Diamond 30 34.2% 56.7%
5 Tiananmen Diamond 20 34.1% 65.0%