Best map: Flaring Phoenix with 52.4% from 12,059 games.
Legendarychange
08/03 to 08/19, 17 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.7 points (regression 54.1% to 51.3%). Higher up he gets outplayed.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
52.4% | 12059 | 96 | ||
Layer Cake prev. season |
52.0% | 10173 | 93 | ||
Shooting Star prev. season |
51.8% | 4971 | 83 | ||
Dry Season prev. season |
51.3% | 5893 | 85 | ||
Belle's Rock prev. season |
50.7% | 11122 | 95 | ||
New Horizons prev. season |
50.4% | 4321 | 80 | ||
Open Business prev. season |
49.9% | 3644 | 78 | ||
Out in the Open prev. season |
49.2% | 4201 | 80 | ||
Ring of Fire prev. season |
47.5% | 5299 | 83 | ||
Hideout prev. season |
47.7% | 3597 | 78 | ||
Triple Dribble prev. season |
47.4% | 1972 | 69 | ||
Dueling Beetles prev. season |
46.6% | 4978 | 83 | ||
Pinball Dreams prev. season |
44.9% | 1623 | 66 | ||
Sneaky Fields prev. season |
45.0% | 1029 | 59 | ||
Deathcap Trap prev. season |
44.8% | 1356 | 63 | ||
Center Stage prev. season |
44.1% | 1139 | 60 | ||
Parallel Plays prev. season |
43.8% | 1043 | 59 | ||
Crystal Arcade prev. season |
42.6% | 760 | 54 | ||
Hard Rock Mine prev. season |
42.4% | 919 | 57 | ||
Gem Fort prev. season |
41.7% | 381 | 44 | ||
Undermine prev. season |
41.4% | 607 | 51 | ||
Double Swoosh prev. season |
40.3% | 626 | 52 | ||
Rustic Arcade prev. season |
36.8% | 981 | 58 | ||
Kaboom Canyon prev. season |
30.0% | 130 | 28 | ||
Hot Potato prev. season |
29.0% | 169 | 32 | ||
Safe Zone prev. season |
31.9% | 427 | 46 | ||
Bridge Too Far prev. season |
18.2% | 148 | 30 |
Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.2% against Shade in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
61.6%
4,062 games
Brock
58.1%
4,534 games
Meeple
61.7%
721 games
Nori
58.8%
1,771 games
Leon
60.2%
900 games
Gray
60.4%
782 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.9% | 60.0% |
| 2 | イキイキした毎日の妹 | Diamond | 29 | 35.4% | 62.1% |
| 3 | DB | Diamond | 22 | 34.3% | 63.6% |
| 4 | Yang79 | Diamond | 30 | 34.2% | 56.7% |
| 5 | Tiananmen | Diamond | 20 | 34.1% | 65.0% |