My roster

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← Overview

Tick

Artillery Super Rare Ranked · Mythic
46.7%Win rate across all maps
700Games
53Trust Score
90. of 105Rank by score
−2.7Skill bonus

Best map: Open Business with 57.5% from 55,129 games.

Mythicchange

History

08/02 to 08/21, 19 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.

Picked less often — 1.6% to 0.3% pick rate, down 79 %. The win rate moved 7.7 points down.

Win rate

08/02 — 51.4% from 440 appearances08/03 — 51.4% from 1,630 appearances08/04 — 50.2% from 9,411 appearances08/05 — 50.6% from 35,835 appearances08/06 — 50.8% from 24,134 appearances08/07 — 50.7% from 5,592 appearances08/08 — 51.3% from 5,334 appearances08/09 — 49.2% from 6,133 appearances08/10 — 50.9% from 18,542 appearances08/11 — 51.8% from 63,719 appearances08/12 — 52.1% from 103,401 appearances08/13 — 52.7% from 104,711 appearances08/14 — 53.0% from 104,524 appearances08/15 — 53.2% from 99,516 appearances08/16 — 53.1% from 100,668 appearances08/17 — 53.0% from 106,782 appearances08/18 — 53.1% from 90,117 appearances08/19 — 53.0% from 23,871 appearances08/21 — 47.9% from 555 appearances
51.4%08/02 47.9%08/21

Pick rate

08/02 — 1.3% from 440 appearances08/03 — 1.5% from 1,630 appearances08/04 — 1.4% from 9,411 appearances08/05 — 1.5% from 35,835 appearances08/06 — 1.4% from 24,134 appearances08/07 — 1.4% from 5,592 appearances08/08 — 1.4% from 5,334 appearances08/09 — 1.4% from 6,133 appearances08/10 — 1.6% from 18,542 appearances08/11 — 1.5% from 63,719 appearances08/12 — 1.6% from 103,401 appearances08/13 — 1.6% from 104,711 appearances08/14 — 1.6% from 104,524 appearances08/15 — 1.7% from 99,516 appearances08/16 — 1.7% from 100,668 appearances08/17 — 1.8% from 106,782 appearances08/18 — 1.7% from 90,117 appearances08/19 — 1.7% from 23,871 appearances08/21 — 0.3% from 555 appearances
1.3%08/02 0.3%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.7 points (regression 54.1% to 51.3%). Higher up he gets outplayed.

Bronze — 33.3% from 786 gamesSilver — 44.9% from 5,326 gamesGold — 52.7% from 72,563 gamesDiamond — 53.2% from 110,832 gamesMythic — 52.5% from 905,483 gamesLegendary — 49.2% from 83,571 gamesMasters — 52.7% from 537 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Mythic).

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 57.5%
55129 100
Layer Cake Bountyprev. season 56.4%
67309 100
Dueling Beetles Hot Zoneprev. season 55.7%
56237 100
Flaring Phoenix Knockoutprev. season 55.0%
65584 100
Shooting Star Bountyprev. season 54.6%
55383 100
Belle's Rock Knockoutprev. season 54.6%
59519 100
Dry Season Bountyprev. season 54.6%
61025 100
Ring of Fire Hot Zoneprev. season 54.5%
56430 100
Triple Dribble Brawl Ballprev. season 54.2%
23467 100
Out in the Open Knockoutprev. season 52.9%
45588 100
Hideout Bountyprev. season 52.2%
49991 100
New Horizons Knockoutprev. season 52.0%
47449 100
Pinball Dreams Brawl Ballprev. season 51.2%
21468 100
Deathcap Trap Gem Grabprev. season 50.3%
30918 100
Center Stage Brawl Ballprev. season 50.1%
14909 99
Parallel Plays Hot Zoneprev. season 49.9%
25257 100
Sneaky Fields Brawl Ballprev. season 49.2%
15738 100
Hard Rock Mine Gem Grabprev. season 48.8%
23798 100
Undermine Gem Grabprev. season 48.1%
18388 100
Crystal Arcade Gem Grabprev. season 47.9%
24282 100
Rustic Arcade Gem Grabprev. season 47.2%
26993 100
Gem Fort Gem Grabprev. season 47.2%
15826 100
Double Swoosh Gem Grabprev. season 46.7%
15858 100
Spiraling Out Brawl Ball 42.1%
19 0
Safe Zone Heistprev. season 40.3%
11763 95
Pit Stop Heist 0.0%
10 0
Hot Potato Heistprev. season 34.2%
5401 84
Kaboom Canyon Heistprev. season 29.6%
7234 88
Bridge Too Far Heistprev. season 29.3%
4504 81

Against whom

Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 15.2% against Shade in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 61.6% 4,062 games Brock 58.1% 4,534 games Meeple 61.7% 721 games Nori 58.8% 1,771 games Leon 60.2% 900 games Gray 60.4% 782 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 南部緊繃黑松哥 Diamond 35 35.9% 60.0%
2 イキイキした毎日の妹 Diamond 29 35.4% 62.1%
3 DB Diamond 22 34.3% 63.6%
4 Yang79 Diamond 30 34.2% 56.7%
5 Tiananmen Diamond 20 34.1% 65.0%