Best map: Ring of Fire with 58.6% from 406 games.
Silverchange
08/04 to 08/21, 5 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.7 points (regression 54.0% to 51.4%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
58.6% | 406 | 45 | ||
Dueling Beetles ![]() |
57.9% | 309 | 41 | ||
Belle's Rock ![]() |
56.4% | 291 | 40 | ||
Layer Cake ![]() |
55.5% | 317 | 41 | ||
Open Business ![]() |
55.0% | 318 | 41 | ||
Flaring Phoenix ![]() |
51.8% | 222 | 36 | ||
Hideout ![]() |
51.6% | 223 | 36 | ||
Dry Season ![]() |
51.3% | 191 | 34 | ||
Shooting Star ![]() |
50.5% | 206 | 35 | ||
Deathcap Trap prev. season |
52.2% | 23 | 2 | ||
New Horizons ![]() |
46.5% | 170 | 32 | ||
Gem Fort ![]() |
45.8% | 118 | 27 | ||
Parallel Plays ![]() |
41.5% | 229 | 36 | ||
Out in the Open ![]() |
40.6% | 160 | 31 | ||
Rustic Arcade ![]() |
40.5% | 168 | 32 | ||
Hard Rock Mine ![]() |
39.2% | 130 | 28 | ||
Undermine ![]() |
39.4% | 142 | 29 | ||
Double Swoosh ![]() |
34.6% | 133 | 28 | ||
Triple Dribble ![]() |
32.7% | 107 | 25 | ||
Sneaky Fields ![]() |
28.0% | 93 | 23 | ||
Pinball Dreams ![]() |
30.3% | 119 | 27 | ||
Pit Stop ![]() |
30.0% | 120 | 27 | ||
Spiraling Out ![]() |
27.7% | 101 | 24 | ||
Safe(r) Zone ![]() |
24.3% | 107 | 25 | ||
Center Stage ![]() |
22.3% | 103 | 25 | ||
Kaboom Canyon ![]() |
21.4% | 103 | 25 | ||
Hot Potato ![]() |
21.8% | 110 | 26 | ||
Safe Zone ![]() |
15.9% | 107 | 25 | ||
Bridge Too Far ![]() |
14.0% | 100 | 24 |
Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.5% against Shade in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
61.7%
4,122 games
Brock
58.1%
4,627 games
Meeple
61.1%
738 games
Nori
58.7%
1,800 games
Gray
60.7%
801 games
Leon
60.1%
914 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 35.8% | 60.0% |
| 2 | イキイキした毎日の妹 | Diamond | 29 | 35.3% | 62.1% |
| 3 | DB | Diamond | 22 | 34.2% | 63.6% |
| 4 | Yang79 | Diamond | 30 | 34.1% | 56.7% |
| 5 | Tiananmen | Diamond | 20 | 34.0% | 65.0% |