Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Direct duels in Brawl Ball: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
62.1%
3,061 games
Frank
57.8%
2,309 games
Bull
56.6%
2,371 games
Damian
59.4%
660 games
Doug
59.8%
580 games
Griff
54.8%
4,110 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Yang79 | Mythic | 72 | 38.5% | 54.2% |
| 2 | waynejai | Diamond | 22 | 37.0% | 72.7% |
| 3 | 南部緊繃黑松哥 | Diamond | 35 | 36.6% | 60.0% |
| 4 | kuyka | Legendary | 23 | 36.6% | 69.6% |
| 5 | eloheohole | Mythic | 36 | 36.3% | 58.3% |