There are barely any games for this brawler on Bridge Too Far — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Skill bonus −9.1 — punishes weak opponents: 58.1% in Gold, only 49.0% in Legendary. Higher up he gets outplayed.
Wins late — in Heist 14.4 points better in long rounds than in short ones (40.7% against 26.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
The numbers above are for Bridge Too Far. Here is the rest of the rotation for comparison (ranked, Pro) — clicking a map switches it, and with it what this whole view refers to.
Direct duels in Heist: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Bridge Too Far. Computed across all ranked tiers — the numbers are not enough for Pro yet.
Worst case: 15.4% against Nori in Heist — hard countered there, so better picked once the answer is gone.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Pro yet.
Nori
53.3%
745 games
Melodie
51.6%
306 games
Chuck
45.9%
549 games
Mico
44.4%
759 games
Clancy
44.9%
78 games
Bibi
44.6%
267 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | xolton | Mythic | 27 | 50.9% | 85.2% |
| 2 | kp|vodolaZ | Legendary | 38 | 50.8% | 76.3% |
| 3 | WorldwideSkippa | Mythic | 55 | 50.6% | 69.1% |
| 4 | ECL | ERJON🇽🇰 | Mythic | 62 | 48.6% | 62.9% |
| 5 | vessel | Legendary | 69 | 48.1% | 60.9% |