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Tick

Artillery Super Rare Ranked · Pro Bridge Too Far Heist
Win rate on Bridge Too Far
−9.1Skill bonus

There are barely any games for this brawler on Bridge Too Far — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.

Skill bonus −9.1 — punishes weak opponents: 58.1% in Gold, only 49.0% in Legendary. Higher up he gets outplayed.

Wins late — in Heist 14.4 points better in long rounds than in short ones (40.7% against 26.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

On other maps

The numbers above are for Bridge Too Far. Here is the rest of the rotation for comparison (ranked, Pro) — clicking a map switches it, and with it what this whole view refers to.

Not enough data yet.

Against whom

Direct duels in Heist: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Bridge Too Far. Computed across all ranked tiers — the numbers are not enough for Pro yet.

Worst case: 15.4% against Nori in Heist — hard countered there, so better picked once the answer is gone.

Strong against

Weak against

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Pro yet.

Nori 53.3% 745 games Melodie 51.6% 306 games Chuck 45.9% 549 games Mico 44.4% 759 games Clancy 44.9% 78 games Bibi 44.6% 267 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 xolton Mythic 27 50.9% 85.2%
2 kp|vodolaZ Legendary 38 50.8% 76.3%
3 WorldwideSkippa Mythic 55 50.6% 69.1%
4 ECL | ERJON🇽🇰 Mythic 62 48.6% 62.9%
5 vessel Legendary 69 48.1% 60.9%