Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (60.2% against 53.2%, split at 104 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.6 — punishes weak opponents: from Diamond to Legendary the win rate drops by 5.6 points (regression 52.5% to 47.0%). Higher up he gets outplayed.
Direct duels in Brawl Ball: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers — the numbers are not enough for Gold yet.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Bibi
59.9%
7,776 games
Jacky
59.3%
1,252 games
Ash
60.7%
694 games
Edgar
56.0%
6,200 games
Damian
56.5%
2,744 games
Griff
54.3%
12,758 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | xolton | Legendary | 34 | 51.9% | 85.3% |
| 2 | kp|vodolaZ | Legendary | 50 | 50.4% | 72.0% |
| 3 | 소피브 | Mythic | 25 | 50.1% | 88.0% |
| 4 | Isaac | Legendary | 75 | 50.0% | 65.3% |
| 5 | WorldwideSkippa | Mythic | 55 | 49.8% | 69.1% |