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← Overview

Tick

Artillery Super Rare Ranked · Diamond Double Swoosh Gem Grab
44.2%Win rate on Double Swoosh
120Games here
0.2%Pick rate
27Trust Score
84. of 105Rank on this map

History

Only Double Swoosh. 08/04 to 08/20, 12 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/20.

Win rate

08/04 — 50.0% from 70 appearances08/05 — 43.7% from 247 appearances08/06 — 49.5% from 198 appearances08/12 — 52.7% from 91 appearances08/13 — 41.5% from 171 appearances08/14 — 40.9% from 181 appearances08/15 — 47.6% from 233 appearances08/16 — 47.4% from 209 appearances08/17 — 49.6% from 238 appearances08/18 — 47.2% from 212 appearances08/19 — 54.8% from 62 appearances08/20 — 44.9% from 89 appearances
50.0%08/04 44.9%08/20

Pick rate

08/04 — 1.1% from 70 appearances08/05 — 1.3% from 247 appearances08/06 — 1.0% from 198 appearances08/12 — 1.0% from 91 appearances08/13 — 1.3% from 171 appearances08/14 — 1.2% from 181 appearances08/15 — 1.5% from 233 appearances08/16 — 1.2% from 209 appearances08/17 — 1.3% from 238 appearances08/18 — 1.2% from 212 appearances08/19 — 1.4% from 62 appearances08/20 — 0.2% from 89 appearances
1.1%08/04 0.2%08/20

Across the ranks

Win rate per rank tier on Double Swoosh — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.4 points across the whole range). He plays the same at the bottom as at the top.

Gold — 42.4% from 903 gamesDiamond — 46.6% from 2,124 gamesMythic — 46.7% from 15,854 gamesLegendary — 40.4% from 624 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Double Swoosh. Computed for Diamond.

Strong against

Weak against

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.

Griff 56.6% 99 games Nori 56.9% 72 games Bo 47.0% 66 games Trunk 46.9% 64 games Mortis 45.5% 99 games Starr Nova 43.9% 66 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 南部緊繃黑松哥 Diamond 26 41.3% 65.4%
2 DB Diamond 22 40.2% 63.6%
3 Yang79 Diamond 26 38.6% 53.8%
4 さなねゆ Diamond 22 37.4% 50.0%
5 ❤❤❤❤ Diamond 22 36.4% 45.5%