My roster

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Tick

Artillery Super Rare Ranked · Diamond Dry Season Bounty
53.8%Win rate on Dry Season
2,957Games here
1.8%Pick rate
75Trust Score
9. of 105Rank on this map
−4.3Skill bonus

Wins early — in Heist 9.2 points better in short rounds than in long ones (21.4% against 30.7%, split at 83 s). A pick for pace — if the game drags on, it works against him.

History

Only Dry Season. 08/04 to 08/22, 15 days. 10 earlier days are left out — below 74 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Win rate

08/04 — 58.2% from 184 appearances08/05 — 53.6% from 575 appearances08/06 — 56.2% from 468 appearances08/11 — 52.9% from 119 appearances08/12 — 56.6% from 274 appearances08/13 — 55.8% from 398 appearances08/14 — 57.9% from 456 appearances08/15 — 54.8% from 436 appearances08/16 — 57.1% from 504 appearances08/17 — 56.3% from 630 appearances08/18 — 60.7% from 552 appearances08/19 — 54.4% from 136 appearances08/20 — 53.7% from 745 appearances08/21 — 54.8% from 1,413 appearances08/22 — 52.3% from 799 appearances
58.2%08/04 52.3%08/22

Pick rate

08/04 — 3.0% from 184 appearances08/05 — 2.9% from 575 appearances08/06 — 2.5% from 468 appearances08/11 — 3.2% from 119 appearances08/12 — 3.0% from 274 appearances08/13 — 2.8% from 398 appearances08/14 — 3.0% from 456 appearances08/15 — 2.8% from 436 appearances08/16 — 2.8% from 504 appearances08/17 — 3.3% from 630 appearances08/18 — 3.0% from 552 appearances08/19 — 2.9% from 136 appearances08/20 — 1.8% from 745 appearances08/21 — 2.0% from 1,413 appearances08/22 — 2.3% from 799 appearances
3.0%08/04 2.3%08/22

Across the ranks

Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.3 — punishes weak opponents: from Silver to Legendary the win rate drops by 4.3 points (regression 57.5% to 53.2%). Higher up he gets outplayed.

Silver — 51.3% from 316 gamesGold — 55.8% from 5,458 gamesDiamond — 55.4% from 7,836 gamesMythic — 54.5% from 61,209 gamesLegendary — 51.3% from 5,901 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 71.0% 1,218 games Mortis 60.8% 2,861 games Piper 59.7% 3,650 games Edgar 58.9% 7,819 games Pearl 65.3% 438 games 8-Bit 60.3% 1,341 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 南部緊繃黑松哥 Diamond 35 35.6% 60.0%
2 Yang79 Diamond 40 34.8% 55.0%
3 babenando Diamond 26 34.3% 61.5%
4 kerrorro Diamond 32 34.0% 56.3%
5 🩷🧡💛💚🩵💙💜 Diamond 20 33.7% 65.0%