Wins early — in Hot Zone 6.0 points better in short rounds than in long ones (59.4% against 53.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −7.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 7.7 points (regression 59.6% to 51.9%). Higher up he gets outplayed.
Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers — the numbers are not enough for Silver yet.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Silver yet.
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.