My roster

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Tick

Artillery Super Rare Ranked · Gold Hot Potato Heist
26.7%Win rate on Hot Potato
2,049Games here
0.4%Pick rate
69Trust Score
102. of 105Rank on this map
+9.2Skill bonus

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 2.Star rate
Win rate 10.31.3 %
Popularity 68.0.55 %
Breadth 82.40% of maps
Counter safety 2.19.1 %
Star rate 25.6.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hot Potato. 08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 20.9% from 465 appearances08/21 — 20.6% from 399 appearances08/22 — 27.5% from 218 appearances08/23 — 27.9% from 172 appearances08/24 — 32.3% from 418 appearances08/25 — 33.3% from 327 appearances
20.9%08/20 33.3%08/25

Pick rate

08/20 — 0.5% from 465 appearances08/21 — 0.5% from 399 appearances08/22 — 0.4% from 218 appearances08/23 — 0.3% from 172 appearances08/24 — 0.5% from 418 appearances08/25 — 0.4% from 327 appearances
0.5%08/20 0.4%08/25

Across the ranks

Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +9.2 — rewards skill: from Silver to Mythic the win rate climbs by 9.2 points (regression 25.0% to 34.2%). The higher the tier, the better he does.

Silver — 27.0% from 385 gamesGold — 27.2% from 2,120 gamesDiamond — 32.0% from 1,462 gamesMythic — 34.1% from 5,428 games
SilverGoldDiamondMythic

Against whom

Direct duels in Heist: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 45.7% 3,359 games Chuck 45.5% 1,084 games Mico 44.1% 1,290 games Doug 43.3% 60 games Larry & Lawrie 35.4% 65 games Gigi 33.9% 62 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 73 38.7% 54.8%
2 waynejai Diamond 22 36.8% 72.7%
3 えば Diamond 20 36.6% 75.0%
4 南部緊繃黑松哥 Diamond 35 36.5% 60.0%
5 kuyka Legendary 23 36.4% 69.6%