There are barely any games for this brawler on Hot Potato — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins early — in Hot Zone 6.0 points better in short rounds than in long ones (59.4% against 53.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +6.7 — rewards skill: from Gold to Mythic the win rate climbs by 6.7 points (regression 27.7% to 34.4%). The higher the tier, the better he does.
Direct duels in Heist: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Chuck
51.5%
101 games
Nori
47.9%
142 games
Mico
42.7%
117 games
Penny
35.0%
80 games
Bull
33.7%
83 games
Colette
31.5%
73 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list