Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −5.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 5.7 points (regression 59.7% to 54.0%). Higher up he gets outplayed.
Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Bolt
72.6%
529 games
Edgar
59.9%
3,292 games
Mortis
60.8%
1,148 games
Piper
59.8%
1,510 games
Leon
61.6%
549 games
8-Bit
60.0%
562 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 南部緊繃黑松哥 | Diamond | 35 | 41.1% | 60.0% |
| 2 | イキイキした毎日の妹 | Diamond | 24 | 40.2% | 62.5% |
| 3 | DB | Diamond | 22 | 40.1% | 63.6% |
| 4 | Yang79 | Diamond | 28 | 39.5% | 57.1% |
| 5 | さなねゆ | Diamond | 24 | 37.4% | 50.0% |