Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (60.2% against 53.2%, split at 104 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.5 — punishes weak opponents: from Gold to Legendary the win rate drops by 9.5 points (regression 63.3% to 53.8%). Higher up he gets outplayed.
Direct duels in Hot Zone: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed across all ranked tiers — the numbers are not enough for Gold yet.
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Ash
66.1%
1,027 games
Bibi
62.1%
12,364 games
Damian
62.0%
5,596 games
Bo
60.7%
22,647 games
Kenji
60.6%
6,652 games
Doug
61.0%
4,140 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | xolton | Legendary | 34 | 51.9% | 85.3% |
| 2 | kp|vodolaZ | Legendary | 50 | 50.4% | 72.0% |
| 3 | 소피브 | Mythic | 25 | 50.1% | 88.0% |
| 4 | Isaac | Legendary | 75 | 50.0% | 65.3% |
| 5 | WorldwideSkippa | Mythic | 55 | 49.8% | 69.1% |