Wins early — in Hot Zone 6.0 points better in short rounds than in long ones (59.4% against 53.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −11.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 11.0 points (regression 54.2% to 43.2%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed for Gold.
Dynamike
68.3%
60 duels
Shelly
65.1%
63 duels
Spike
57.8%
109 duels
Nita
60.7%
61 duels
Byron
55.8%
86 duels
Crowhard counter
50.8%
256 duels
Tick counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Gold.
Bolt
70.6%
109 games
Bo
62.6%
190 games
Mortis
60.2%
196 games
Starr Nova
65.3%
95 games
Griff
54.8%
259 games
Crow
58.0%
138 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list