Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (60.2% against 53.2%, split at 104 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −7.0 — punishes weak opponents: from Diamond to Legendary the win rate drops by 7.0 points (regression 43.5% to 36.5%). Higher up he gets outplayed.
Direct duels in Heist: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nita
47.4%
173 games
Carl
48.1%
77 games
Nori
46.3%
188 games
Chuck
45.2%
157 games
Jessie
43.4%
364 games
Bibi
40.3%
67 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | xolton | Legendary | 34 | 51.9% | 85.3% |
| 2 | kp|vodolaZ | Legendary | 50 | 50.4% | 72.0% |
| 3 | WorldwideSkippa | Mythic | 55 | 49.8% | 69.1% |
| 4 | 소피브 | Mythic | 28 | 49.5% | 82.1% |
| 5 | antoniuss | Mythic | 30 | 49.4% | 80.0% |