Wins early — in Hot Zone 6.1 points better in short rounds than in long ones (59.5% against 53.4%, split at 104 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −6.3 — punishes weak opponents: from Diamond to Legendary the win rate drops by 6.3 points (regression 57.7% to 51.4%). Higher up he gets outplayed.
Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers — the numbers are not enough for Gold yet.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Bolt
64.0%
4,959 games
Pearl
60.3%
3,664 games
Edgar
58.9%
15,575 games
Mr. P
60.0%
2,755 games
Brock
58.2%
35,226 games
Bo
58.5%
10,577 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | xolton | Mythic | 31 | 51.7% | 87.1% |
| 2 | kp|vodolaZ | Legendary | 50 | 50.4% | 72.0% |
| 3 | 소피브 | Mythic | 25 | 50.2% | 88.0% |
| 4 | WorldwideSkippa | Mythic | 55 | 49.9% | 69.1% |
| 5 | Isaac | Legendary | 66 | 49.2% | 65.2% |