My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Tick

Artillery Super Rare Ranked · Mythic Shooting Star Bounty
54.6%Win rate on Shooting Star
55,651Games here
9.4%Pick rate
100Trust Score
3. of 105Rank on this map
−3.7Skill bonus

Wins early — in Hot Zone 8.8 points better in short rounds than in long ones (63.5% against 54.7%, split at 95 s). A pick for pace — if the game drags on, it works against him.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 15.Star rate
Win rate 69.49.4 %
Popularity 27.0.22 %
Breadth 87.36% of maps
Counter safety 15.27.3 %
Star rate 82.29.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Shooting Star. 08/04 to 08/19, 16 days. 12 earlier days are left out — below 151 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 54.3% from 554 appearances08/05 — 50.9% from 2,116 appearances08/06 — 52.8% from 1,523 appearances08/07 — 52.3% from 310 appearances08/08 — 50.7% from 339 appearances08/09 — 51.5% from 377 appearances08/10 — 53.0% from 1,299 appearances08/11 — 54.5% from 3,933 appearances08/12 — 54.7% from 6,260 appearances08/13 — 55.8% from 6,570 appearances08/14 — 54.2% from 6,246 appearances08/15 — 55.1% from 6,226 appearances08/16 — 55.7% from 6,062 appearances08/17 — 54.6% from 6,417 appearances08/18 — 54.8% from 5,426 appearances08/19 — 56.1% from 1,495 appearances
54.3%08/04 56.1%08/19

Pick rate

08/04 — 2.2% from 554 appearances08/05 — 2.3% from 2,116 appearances08/06 — 2.3% from 1,523 appearances08/07 — 2.1% from 310 appearances08/08 — 2.3% from 339 appearances08/09 — 2.3% from 377 appearances08/10 — 2.8% from 1,299 appearances08/11 — 2.4% from 3,933 appearances08/12 — 2.5% from 6,260 appearances08/13 — 2.6% from 6,570 appearances08/14 — 2.6% from 6,246 appearances08/15 — 2.7% from 6,226 appearances08/16 — 2.7% from 6,062 appearances08/17 — 2.9% from 6,417 appearances08/18 — 2.7% from 5,426 appearances08/19 — 2.8% from 1,495 appearances
2.2%08/04 2.8%08/19

Across the ranks

Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −3.7 — punishes weak opponents: from Silver to Legendary the win rate drops by 3.7 points (regression 57.2% to 53.5%). Higher up he gets outplayed.

Silver — 52.3% from 434 gamesGold — 55.7% from 6,722 gamesDiamond — 56.1% from 8,079 gamesMythic — 54.6% from 55,651 gamesLegendary — 51.7% from 4,989 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 71.2% 1,467 games Piper 59.7% 4,510 games Mortis 59.9% 3,493 games Edgar 58.8% 9,604 games 8-Bit 60.0% 1,652 games Pearl 62.8% 570 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 南部緊繃黑松哥 Diamond 35 36.6% 60.0%
2 Yang79 Diamond 47 35.9% 53.2%
3 eloheohole Diamond 20 35.8% 70.0%
4 盡力啦 Diamond 23 35.6% 65.2%
5 kerrorro Diamond 33 35.6% 57.6%