My roster

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← Overview

Tick

Artillery Super Rare Ranked · Mythic Triple Dribble Brawl Ball
54.2%Win rate on Triple Dribble
23,243Games here
1.1%Pick rate
100Trust Score
4. of 105Rank on this map
−10.5Skill bonus

Wins early — in Hot Zone 7.0 points better in short rounds than in long ones (60.2% against 53.2%, split at 104 s). A pick for pace — if the game drags on, it works against him.

History

Only Triple Dribble. 08/05 to 08/19, 12 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.

Win rate

08/05 — 51.2% from 806 appearances08/06 — 48.8% from 592 appearances08/10 — 51.8% from 485 appearances08/11 — 53.3% from 1,649 appearances08/12 — 54.5% from 2,649 appearances08/13 — 55.4% from 2,771 appearances08/14 — 53.1% from 2,768 appearances08/15 — 55.3% from 2,507 appearances08/16 — 55.3% from 2,611 appearances08/17 — 55.0% from 2,813 appearances08/18 — 54.5% from 2,358 appearances08/19 — 57.1% from 594 appearances
51.2%08/05 57.1%08/19

Pick rate

08/05 — 0.9% from 806 appearances08/06 — 0.9% from 592 appearances08/10 — 1.1% from 485 appearances08/11 — 1.0% from 1,649 appearances08/12 — 1.1% from 2,649 appearances08/13 — 1.1% from 2,771 appearances08/14 — 1.2% from 2,768 appearances08/15 — 1.1% from 2,507 appearances08/16 — 1.2% from 2,611 appearances08/17 — 1.3% from 2,813 appearances08/18 — 1.3% from 2,358 appearances08/19 — 1.2% from 594 appearances
0.9%08/05 1.2%08/19

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −10.5 — punishes weak opponents: from Diamond to Legendary the win rate drops by 10.5 points (regression 59.2% to 48.8%). Higher up he gets outplayed.

Diamond — 57.9% from 1,706 gamesMythic — 54.2% from 23,243 gamesLegendary — 47.5% from 1,958 games
DiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Mythic.

Strong against

Weak against

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Mythic.

Bibi 60.2% 6,563 games Ash 63.0% 562 games Edgar 56.5% 5,131 games Jacky 59.0% 1,060 games Damian 57.4% 2,208 games Griff 55.2% 10,615 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 xolton Legendary 34 51.9% 85.3%
2 kp|vodolaZ Legendary 50 50.4% 72.0%
3 WorldwideSkippa Mythic 55 49.8% 69.1%
4 소피브 Mythic 28 49.5% 82.1%
5 antoniuss Mythic 30 49.4% 80.0%