Best map: Pinball Dreams with 51.0% from 21,788 games.
Wins early — in Heist 8.3 points better in short rounds than in long ones (29.5% against 37.8%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.7 — punishes weak opponents: from Bronze to Legendary the win rate drops by 5.7 points (regression 58.8% to 53.1%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Mythic). Filtered to Bounty: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
50.2% | 962 | 58 | ||
Layer Cake ![]() |
48.9% | 2097 | 70 | ||
Dry Season ![]() |
49.0% | 1191 | 61 | ||
Hideout ![]() |
46.1% | 786 | 55 |
Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.5% against Shade in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
70.1%
2,771 games
Edgar
59.6%
19,626 games
Piper
59.7%
9,129 games
Gray
60.8%
2,049 games
Mortis
59.2%
6,408 games
8-Bit
59.1%
3,305 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Yang79 | Mythic | 72 | 38.6% | 54.2% |
| 2 | 南部緊繃黑松哥 | Diamond | 35 | 36.8% | 60.0% |
| 3 | kuyka | Legendary | 23 | 36.7% | 69.6% |
| 4 | waynejai | Diamond | 21 | 36.6% | 71.4% |
| 5 | eloheohole | Mythic | 36 | 36.4% | 58.3% |