My roster

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EN

Tick

Artillery Super Rare All games Bounty
55.2%Win rate in Bounty
212,205Games
100Trust Score
5. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 71.5% from 39,169 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safety 23.Star rate
Win rate 93.55.2 %
Popularity 95.3.47 %
Breadth 58.28% of maps
Counter safety 23.28.5 %
Star rate 93.31.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/24, 18 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/04 — 45.3% from 574 appearances08/05 — 47.3% from 4,064 appearances08/06 — 43.8% from 4,431 appearances08/07 — 53.4% from 1,211 appearances08/08 — 56.9% from 2,409 appearances08/09 — 50.3% from 886 appearances08/11 — 44.3% from 2,438 appearances08/12 — 42.9% from 3,640 appearances08/13 — 56.7% from 33,110 appearances08/14 — 55.3% from 21,177 appearances08/15 — 56.9% from 19,348 appearances08/16 — 55.9% from 23,366 appearances08/17 — 57.0% from 30,311 appearances08/18 — 56.9% from 34,175 appearances08/19 — 55.6% from 17,827 appearances08/20 — 52.6% from 8,444 appearances08/22 — 50.0% from 1,051 appearances08/24 — 43.4% from 1,726 appearances
45.3%08/04 43.4%08/24

Pick rate

08/04 — 4.8% from 574 appearances08/05 — 3.4% from 4,064 appearances08/06 — 1.9% from 4,431 appearances08/07 — 2.3% from 1,211 appearances08/08 — 3.2% from 2,409 appearances08/09 — 2.0% from 886 appearances08/11 — 2.1% from 2,438 appearances08/12 — 1.8% from 3,640 appearances08/13 — 3.5% from 33,110 appearances08/14 — 3.0% from 21,177 appearances08/15 — 3.3% from 19,348 appearances08/16 — 3.2% from 23,366 appearances08/17 — 4.7% from 30,311 appearances08/18 — 5.0% from 34,175 appearances08/19 — 4.4% from 17,827 appearances08/20 — 2.4% from 8,444 appearances08/22 — 2.5% from 1,051 appearances08/24 — 2.1% from 1,726 appearances
4.8%08/04 2.1%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 167 maps.

MapWin rateGamesTrust
Wall Hugging Bounty 57.5%
42033 100
Tasty Berry Bounty 57.8%
6501 87
Layer Cake Bounty 56.8%
60638 100
Dry Season Bounty 55.7%
29586 100
Shooting Star Bounty 53.7%
46462 100
Deathcap Trap Bounty 59.8%
448 47
Crystal Clearing Bounty 53.2%
8235 90
Supercut Bounty 52.2%
7485 89
Watermelons Bounty 46.7%
1960 69
Choral Chambers Bounty 44.8%
2462 72
Hideout Bounty 43.8%
6395 86

Against whom

Direct duels in Bounty: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 21.8% against Shade in Heist. On average the worst case sits at 28.9%.

Counters

Tick counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 70.0% 2,746 games Edgar 59.5% 19,322 games Piper 59.7% 9,026 games Mortis 59.2% 6,336 games Gray 60.7% 2,017 games 8-Bit 59.3% 3,251 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Diamond 69 37.4% 52.2%
2 南部緊繃黑松哥 Diamond 35 36.7% 60.0%
3 かあかあ Diamond 33 36.6% 60.6%
4 waynejai Diamond 21 36.5% 71.4%
5 eloheohole Mythic 36 36.4% 58.3%