My roster

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EN

Tick

Artillery Super Rare Ranked · Bronze Brawl Ball
28.4%Win rate in Brawl Ball
1,066Games
59Trust Score
79. of 101Rank in Brawl Ball
+8.2Skill bonus

Best map: Ring of Fire with 42.7% from 267 games.

Wins early — in Hot Zone 7.6 points better in short rounds than in long ones (62.8% against 55.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 28.PopularityBreadthCounter safetyStar rate
Win rate 28.28.4 %
Popularity 78.1.10 %
Breadth 81.37% of maps
Counter safety 74.40.6 %
Star rate 73.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/20 — 21.0% from 162 appearances08/21 — 36.4% from 88 appearances08/22 — 36.1% from 169 appearances08/23 — 32.7% from 171 appearances08/24 — 28.6% from 252 appearances08/25 — 21.4% from 224 appearances
21.0%08/20 21.4%08/25

Pick rate

08/20 — 0.9% from 162 appearances08/21 — 0.9% from 88 appearances08/22 — 1.2% from 169 appearances08/23 — 1.2% from 171 appearances08/24 — 1.3% from 252 appearances08/25 — 1.0% from 224 appearances
0.9%08/20 1.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.2 — rewards skill: from Bronze to Legendary the win rate climbs by 8.2 points (regression 44.7% to 52.8%). The higher the tier, the better he does.

Bronze — 28.4% from 1,066 gamesSilver — 33.5% from 1,868 gamesGold — 49.9% from 18,282 gamesDiamond — 53.0% from 14,578 gamesMythic — 51.3% from 77,130 gamesLegendary — 45.4% from 5,825 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 5 of 28 maps.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 32.6%
233 37
Center Stage Brawl Ball 29.9%
211 35
Pinball Dreams Brawl Ball 27.1%
207 35
Sneaky Fields Brawl Ball 26.4%
216 36
Spiraling Out Brawl Ball 25.6%
199 34

Against whom

Direct duels in Brawl Ball: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 21.7% against Shade in Heist. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 61.8% 2,946 games Frank 57.7% 2,202 games Bull 56.7% 2,304 games Damian 59.0% 636 games Doug 59.3% 563 games Griff 54.9% 3,972 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 71 38.2% 53.5%
2 南部緊繃黑松哥 Diamond 35 36.7% 60.0%
3 kuyka Legendary 23 36.7% 69.6%
4 かあかあ Diamond 33 36.6% 60.6%
5 waynejai Diamond 21 36.5% 71.4%