Best map: Flaring Phoenix with 57.0% from 554 games.
Wins early — in Hot Zone 7.6 points better in short rounds than in long ones (62.8% against 55.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/19, 16 days. 6 earlier days are left out — below 83 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.3 — rewards skill: from Bronze to Legendary the win rate climbs by 8.3 points (regression 44.5% to 52.9%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble prev. season |
47.3% | 1990 | 69 | ||
Pinball Dreams prev. season |
44.8% | 1631 | 66 | ||
Sneaky Fields prev. season |
44.7% | 1043 | 59 | ||
Center Stage prev. season |
43.8% | 1153 | 61 |
Direct duels in Brawl Ball: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.9% against Shade in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
62.0%
2,911 games
Frank
57.7%
2,176 games
Bull
56.6%
2,282 games
Damian
59.2%
628 games
Doug
59.1%
555 games
Griff
54.9%
3,918 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Yang79 | Diamond | 69 | 37.4% | 52.2% |
| 2 | 南部緊繃黑松哥 | Diamond | 35 | 36.7% | 60.0% |
| 3 | かあかあ | Diamond | 33 | 36.6% | 60.6% |
| 4 | waynejai | Diamond | 21 | 36.5% | 71.4% |
| 5 | eloheohole | Mythic | 36 | 36.4% | 58.3% |