My roster

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EN

Tick

Artillery Super Rare Ranked · Silver Brawl Ball
34.1%Win rate in Brawl Ball
1,916Games
68Trust Score
75. of 105Rank in Brawl Ball
+7.9Skill bonus

Best map: Layer Cake with 60.5% from 1,213 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 30.PopularityBreadthCounter safetyStar rate
Win rate 30.34.1 %
Popularity 70.0.90 %
Breadth 84.40% of maps
Counter safety 74.40.8 %
Star rate 77.25.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/20 — 28.1% from 474 appearances08/21 — 33.2% from 304 appearances08/22 — 40.3% from 221 appearances08/23 — 37.9% from 235 appearances08/24 — 34.8% from 345 appearances08/25 — 35.3% from 312 appearances
28.1%08/20 35.3%08/25

Pick rate

08/20 — 1.0% from 474 appearances08/21 — 0.9% from 304 appearances08/22 — 0.8% from 221 appearances08/23 — 0.9% from 235 appearances08/24 — 0.8% from 345 appearances08/25 — 0.9% from 312 appearances
1.0%08/20 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.9 — rewards skill: from Bronze to Legendary the win rate climbs by 7.9 points (regression 44.9% to 52.8%). The higher the tier, the better he does.

Bronze — 28.6% from 1,112 gamesSilver — 34.0% from 1,933 gamesGold — 50.0% from 18,864 gamesDiamond — 53.0% from 14,826 gamesMythic — 51.3% from 77,197 gamesLegendary — 45.4% from 5,829 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 29 maps.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 35.6%
390 44
Triple Dribble Brawl Ball 35.7%
406 45
Sneaky Fields Brawl Ball 34.3%
373 44
Center Stage Brawl Ball 32.1%
352 43
Spiraling Out Brawl Ball 32.0%
388 44

Against whom

Direct duels in Brawl Ball: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 21.8% against Shade in Heist. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 62.1% 3,047 games Frank 57.7% 2,298 games Bull 56.6% 2,361 games Damian 59.5% 657 games Doug 59.8% 580 games Griff 54.8% 4,095 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 72 38.5% 54.2%
2 waynejai Diamond 22 37.0% 72.7%
3 南部緊繃黑松哥 Diamond 35 36.6% 60.0%
4 kuyka Legendary 23 36.6% 69.6%
5 eloheohole Mythic 36 36.3% 58.3%