Best map: Layer Cake with 60.5% from 1,213 games.
Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.9 — rewards skill: from Bronze to Legendary the win rate climbs by 7.9 points (regression 44.9% to 52.8%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 29 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
35.6% | 390 | 44 | ||
Triple Dribble ![]() |
35.7% | 406 | 45 | ||
Sneaky Fields ![]() |
34.3% | 373 | 44 | ||
Center Stage ![]() |
32.1% | 352 | 43 | ||
Spiraling Out ![]() |
32.0% | 388 | 44 |
Direct duels in Brawl Ball: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.8% against Shade in Heist. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
62.1%
3,047 games
Frank
57.7%
2,298 games
Bull
56.6%
2,361 games
Damian
59.5%
657 games
Doug
59.8%
580 games
Griff
54.8%
4,095 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Yang79 | Mythic | 72 | 38.5% | 54.2% |
| 2 | waynejai | Diamond | 22 | 37.0% | 72.7% |
| 3 | 南部緊繃黑松哥 | Diamond | 35 | 36.6% | 60.0% |
| 4 | kuyka | Legendary | 23 | 36.6% | 69.6% |
| 5 | eloheohole | Mythic | 36 | 36.3% | 58.3% |