My roster

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EN

Tick

Artillery Super Rare Ranked · Diamond Gem Grab
48.0%Win rate in Gem Grab
9,603Games
92Trust Score
61. of 105Rank in Gem Grab

Best map: Open Business with 57.7% from 7,721 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 6.Star rate
Win rate 39.48.0 %
Popularity 58.0.66 %
Breadth 88.47% of maps
Counter safety 6.26.8 %
Star rate 61.25.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 292 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.6% and has not shifted measurably of late.

Win rate

08/04 — 51.9% from 786 appearances08/05 — 48.6% from 2,246 appearances08/06 — 53.3% from 1,958 appearances08/11 — 46.2% from 359 appearances08/12 — 50.8% from 851 appearances08/13 — 48.3% from 1,467 appearances08/14 — 47.5% from 1,641 appearances08/15 — 49.7% from 1,737 appearances08/16 — 50.1% from 1,898 appearances08/17 — 49.4% from 2,169 appearances08/18 — 50.6% from 1,958 appearances08/19 — 48.7% from 433 appearances08/20 — 48.9% from 730 appearances08/21 — 46.7% from 1,883 appearances08/22 — 47.9% from 1,631 appearances08/23 — 46.7% from 1,382 appearances08/24 — 48.1% from 2,075 appearances08/25 — 49.3% from 1,646 appearances
51.9%08/04 49.3%08/25

Pick rate

08/04 — 1.8% from 786 appearances08/05 — 1.6% from 2,246 appearances08/06 — 1.5% from 1,958 appearances08/11 — 1.4% from 359 appearances08/12 — 1.3% from 851 appearances08/13 — 1.6% from 1,467 appearances08/14 — 1.6% from 1,641 appearances08/15 — 1.6% from 1,737 appearances08/16 — 1.6% from 1,898 appearances08/17 — 1.7% from 2,169 appearances08/18 — 1.6% from 1,958 appearances08/19 — 1.4% from 433 appearances08/20 — 0.3% from 730 appearances08/21 — 0.5% from 1,883 appearances08/22 — 0.7% from 1,631 appearances08/23 — 0.7% from 1,382 appearances08/24 — 0.9% from 2,075 appearances08/25 — 0.9% from 1,646 appearances
1.8%08/04 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 37.9% from 1,183 gamesSilver — 43.6% from 2,681 gamesGold — 47.6% from 26,405 gamesDiamond — 49.2% from 27,683 gamesMythic — 48.2% from 156,974 gamesLegendary — 41.5% from 5,676 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 52.5%
3166 76
Rustic Arcade Gem Grab 49.9%
2499 72
Undermine Gem Grab 47.8%
1749 67
Gem Fort Gem Grab 48.0%
1417 64
Hard Rock Mine Gem Grab 47.3%
2257 71
Crystal Arcade Gem Grabprev. season 47.1%
2867 74
Double Swoosh Gem Grab 46.0%
1681 66

Against whom

Direct duels in Gem Grab: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 23.9% against Lily in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.4% 1,530 games Clancy 63.1% 312 games Bo 53.7% 2,719 games Bibi 54.6% 1,265 games Griff 51.8% 3,546 games Ash 56.4% 369 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 73 38.7% 54.8%
2 waynejai Diamond 22 36.8% 72.7%
3 南部緊繃黑松哥 Diamond 35 36.5% 60.0%
4 kuyka Legendary 23 36.4% 69.6%
5 eloheohole Mythic 36 36.2% 58.3%