My roster

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EN

Tick

Artillery Super Rare Ranked · Gold Gem Grab
47.4%Win rate in Gem Grab
24,741Games
100Trust Score
57. of 105Rank in Gem Grab

Best map: Open Business with 60.9% from 22,345 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 19.Star rate
Win rate 39.47.3 %
Popularity 75.1.08 %
Breadth 84.40% of maps
Counter safety 19.27.2 %
Star rate 61.25.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/04 — 48.4% from 155 appearances08/05 — 50.3% from 380 appearances08/06 — 53.1% from 239 appearances08/20 — 43.7% from 4,687 appearances08/21 — 45.6% from 4,235 appearances08/22 — 47.6% from 2,776 appearances08/23 — 49.5% from 2,686 appearances08/24 — 48.4% from 5,683 appearances08/25 — 50.2% from 4,343 appearances08/26 — 48.6% from 331 appearances
48.4%08/04 48.6%08/26

Pick rate

08/04 — 1.4% from 155 appearances08/05 — 1.3% from 380 appearances08/06 — 1.1% from 239 appearances08/20 — 1.1% from 4,687 appearances08/21 — 1.0% from 4,235 appearances08/22 — 1.0% from 2,776 appearances08/23 — 1.0% from 2,686 appearances08/24 — 1.3% from 5,683 appearances08/25 — 1.1% from 4,343 appearances08/26 — 1.0% from 331 appearances
1.4%08/04 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 38.3% from 1,123 gamesSilver — 43.6% from 2,612 gamesGold — 47.5% from 25,746 gamesDiamond — 49.2% from 27,459 gamesMythic — 48.2% from 156,933 gamesLegendary — 41.5% from 5,672 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grab+Diamondprev. season 52.7%
3355 77
Hard Rock Mine Gem Grab 49.5%
5244 83
Rustic Arcade Gem Grab 48.1%
6402 86
Undermine Gem Grab 48.0%
4596 81
Crystal Arcade Gem Grab+Diamondprev. season 47.0%
3032 75
Gem Fort Gem Grab 45.8%
4123 80
Double Swoosh Gem Grab 44.7%
4376 81

Against whom

Direct duels in Gem Grab: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 21.8% against Shade in Heist. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.2% 1,485 games Clancy 63.2% 304 games Bo 53.6% 2,650 games Bibi 54.4% 1,239 games Mortis 52.0% 2,934 games Ash 56.5% 361 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 72 38.5% 54.2%
2 waynejai Diamond 22 37.0% 72.7%
3 南部緊繃黑松哥 Diamond 35 36.6% 60.0%
4 kuyka Legendary 23 36.6% 69.6%
5 eloheohole Mythic 36 36.3% 58.3%