My roster

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Tick

Artillery Super Rare Ranked · Legendary Gem Grab
41.5%Win rate in Gem Grab
5,672Games
84Trust Score
99. of 105Rank in Gem Grab

Best map: Flaring Phoenix with 57.0% from 554 games.

Wins early — in Hot Zone 7.6 points better in short rounds than in long ones (62.8% against 55.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 5.PopularityBreadthCounter safetyStar rate
Win rate 5.41.5 %
Popularity 78.1.33 %
Breadth 40.7% of maps
Counter safety 14.26.6 %
Star rate 59.25.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/19, 16 days. 7 earlier days are left out — below 68 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 34.5% from 171 appearances08/05 — 44.7% from 468 appearances08/06 — 40.8% from 196 appearances08/07 — 45.7% from 138 appearances08/08 — 39.7% from 141 appearances08/09 — 39.2% from 148 appearances08/10 — 43.6% from 512 appearances08/11 — 41.2% from 981 appearances08/12 — 38.4% from 760 appearances08/13 — 46.7% from 445 appearances08/14 — 38.3% from 366 appearances08/15 — 37.2% from 293 appearances08/16 — 42.3% from 317 appearances08/17 — 44.2% from 249 appearances08/18 — 48.1% from 289 appearances08/19 — 36.6% from 112 appearances
34.5%08/04 36.6%08/19

Pick rate

08/04 — 0.1% from 171 appearances08/05 — 0.1% from 468 appearances08/06 — 0.1% from 196 appearances08/07 — 0.1% from 138 appearances08/08 — 0.1% from 141 appearances08/09 — 0.1% from 148 appearances08/10 — 0.1% from 512 appearances08/11 — 0.1% from 981 appearances08/12 — 0.1% from 760 appearances08/13 — 0.1% from 445 appearances08/14 — 0.2% from 366 appearances08/15 — 0.2% from 293 appearances08/16 — 0.2% from 317 appearances08/17 — 0.2% from 249 appearances08/18 — 0.2% from 289 appearances08/19 — 0.2% from 112 appearances
0.1%08/04 0.2%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 38.3% from 1,069 gamesSilver — 44.0% from 2,510 gamesGold — 47.4% from 24,771 gamesDiamond — 49.2% from 27,168 gamesMythic — 48.2% from 156,885 gamesLegendary — 41.5% from 5,672 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 28 maps. 1 of 7 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Gem Fort Gem Grab+Mythicprev. season 47.0%
16334 100
Deathcap Trap Gem Grabprev. season 44.8%
1356 63
Crystal Arcade Gem Grabprev. season 42.6%
760 54
Hard Rock Mine Gem Grabprev. season 42.1%
936 58
Undermine Gem Grabprev. season 41.3%
612 51
Double Swoosh Gem Grabprev. season 40.0%
630 52
Rustic Arcade Gem Grabprev. season 36.8%
991 58

Against whom

Direct duels in Gem Grab: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 21.9% against Shade in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.3% 1,440 games Clancy 63.0% 300 games Bo 53.6% 2,555 games Bibi 54.7% 1,200 games Ash 56.8% 347 games Griff 51.8% 3,331 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Diamond 69 37.4% 52.2%
2 南部緊繃黑松哥 Diamond 35 36.7% 60.0%
3 かあかあ Diamond 33 36.6% 60.6%
4 waynejai Diamond 21 36.5% 71.4%
5 eloheohole Mythic 36 36.4% 58.3%