Best map: Open Business with 60.9% from 23,086 games.
Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 10 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +9.5 — rewards skill: from Bronze to Legendary the win rate climbs by 9.5 points (regression 27.0% to 36.5%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Gold). Filtered to Heist: 6 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone ![]() |
35.8% | 2695 | 73 | ||
Safe(r) Zone ![]() |
33.9% | 2717 | 73 | ||
Pit Stop ![]() |
33.1% | 3239 | 76 | ||
Kaboom Canyon ![]() |
28.8% | 2660 | 73 | ||
Hot Potato ![]() |
26.7% | 2049 | 69 | ||
Bridge Too Far ![]() |
26.2% | 1847 | 68 |
Direct duels in Heist: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 22.3% against Shade in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
45.7%
3,359 games
Chuck
45.5%
1,084 games
Mico
44.1%
1,290 games
Doug
43.3%
60 games
Larry & Lawrie
35.4%
65 games
Gigi
33.9%
62 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.