My roster

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EN

Tick

Artillery Super Rare Ranked · Gold Heist
31.3%Win rate in Heist
15,207Games
99Trust Score
94. of 105Rank in Heist
+9.5Skill bonus

Best map: Open Business with 60.9% from 23,086 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 2.Star rate
Win rate 10.31.3 %
Popularity 68.0.55 %
Breadth 82.40% of maps
Counter safety 2.19.1 %
Star rate 25.6.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/04 — 44.0% from 75 appearances08/05 — 34.3% from 105 appearances08/06 — 36.0% from 100 appearances08/20 — 26.6% from 3,258 appearances08/21 — 24.8% from 2,997 appearances08/22 — 34.4% from 1,598 appearances08/23 — 35.1% from 1,612 appearances08/24 — 35.8% from 3,154 appearances08/25 — 34.9% from 2,470 appearances08/26 — 35.6% from 118 appearances
44.0%08/04 35.6%08/26

Pick rate

08/04 — 1.1% from 75 appearances08/05 — 0.6% from 105 appearances08/06 — 0.8% from 100 appearances08/20 — 0.6% from 3,258 appearances08/21 — 0.6% from 2,997 appearances08/22 — 0.5% from 1,598 appearances08/23 — 0.5% from 1,612 appearances08/24 — 0.6% from 3,154 appearances08/25 — 0.5% from 2,470 appearances08/26 — 0.4% from 118 appearances
1.1%08/04 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +9.5 — rewards skill: from Bronze to Legendary the win rate climbs by 9.5 points (regression 27.0% to 36.5%). The higher the tier, the better he does.

Bronze — 25.7% from 1,391 gamesSilver — 25.5% from 2,496 gamesGold — 31.4% from 15,568 gamesDiamond — 34.0% from 9,519 gamesMythic — 34.6% from 29,269 gamesLegendary — 28.1% from 907 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Gold). Filtered to Heist: 6 of 32 maps.

MapWin rateGamesTrust
Safe Zone Heist 35.8%
2695 73
Safe(r) Zone Heist 33.9%
2717 73
Pit Stop Heist 33.1%
3239 76
Kaboom Canyon Heist 28.8%
2660 73
Hot Potato Heist 26.7%
2049 69
Bridge Too Far Heist 26.2%
1847 68

Against whom

Direct duels in Heist: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 22.3% against Shade in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 45.7% 3,359 games Chuck 45.5% 1,084 games Mico 44.1% 1,290 games Doug 43.3% 60 games Larry & Lawrie 35.4% 65 games Gigi 33.9% 62 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 73 38.7% 54.8%
2 waynejai Diamond 22 36.8% 72.7%
3 えば Diamond 20 36.6% 75.0%
4 南部緊繃黑松哥 Diamond 35 36.5% 60.0%
5 kuyka Legendary 23 36.4% 69.6%