Best map: Layer Cake with 60.5% from 1,205 games.
Wins early — in Heist 8.3 points better in short rounds than in long ones (29.5% against 37.8%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +9.7 — rewards skill: from Bronze to Legendary the win rate climbs by 9.7 points (regression 26.9% to 36.6%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 29 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
30.1% | 472 | 47 | ||
Safe(r) Zone ![]() |
27.6% | 402 | 45 | ||
Hot Potato ![]() |
25.8% | 368 | 44 | ||
Safe Zone ![]() |
24.7% | 384 | 44 | ||
Kaboom Canyon ![]() |
21.8% | 445 | 46 | ||
Bridge Too Far ![]() |
19.9% | 337 | 42 |
Direct duels in Heist: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.5% against Shade in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
45.6%
3,243 games
Chuck
45.6%
1,064 games
Mico
44.1%
1,269 games
Doug
43.3%
60 games
Larry & Lawrie
35.9%
64 games
Cordelius
39.2%
204 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Yang79 | Mythic | 72 | 38.5% | 54.2% |
| 2 | 南部緊繃黑松哥 | Diamond | 35 | 36.7% | 60.0% |
| 3 | kuyka | Legendary | 23 | 36.7% | 69.6% |
| 4 | waynejai | Diamond | 21 | 36.5% | 71.4% |
| 5 | eloheohole | Mythic | 36 | 36.4% | 58.3% |