My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Tick

Artillery Super Rare Ranked · Gold Hot Zone
58.9%Win rate in Hot Zone
84,678Games
100Trust Score
5. of 105Rank in Hot Zone
−9.6Skill bonus

Best map: Open Business with 60.9% from 23,343 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 81.Counter safetyStar rate
Win rate 94.58.9 %
Popularity 94.4.42 %
Breadth 81.40% of maps
Counter safety 90.41.2 %
Star rate 99.39.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/03 — 69.9% from 73 appearances08/04 — 62.3% from 231 appearances08/05 — 61.6% from 755 appearances08/06 — 67.4% from 399 appearances08/20 — 58.9% from 14,289 appearances08/21 — 58.5% from 13,643 appearances08/22 — 58.3% from 10,304 appearances08/23 — 58.5% from 9,884 appearances08/24 — 59.3% from 18,588 appearances08/25 — 59.2% from 15,593 appearances08/26 — 59.4% from 2,377 appearances
69.9%08/03 59.4%08/26

Pick rate

08/03 — 3.7% from 73 appearances08/04 — 3.6% from 231 appearances08/05 — 4.1% from 755 appearances08/06 — 3.1% from 399 appearances08/20 — 4.0% from 14,289 appearances08/21 — 4.0% from 13,643 appearances08/22 — 4.4% from 10,304 appearances08/23 — 4.6% from 9,884 appearances08/24 — 5.0% from 18,588 appearances08/25 — 4.7% from 15,593 appearances08/26 — 3.9% from 2,377 appearances
3.7%08/03 3.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −9.6 — punishes weak opponents: from Bronze to Legendary the win rate drops by 9.6 points (regression 62.1% to 52.5%). Higher up he gets outplayed.

Bronze — 38.3% from 1,137 gamesSilver — 57.2% from 5,566 gamesGold — 59.0% from 86,382 gamesDiamond — 55.5% from 46,466 gamesMythic — 54.9% from 196,577 gamesLegendary — 47.4% from 15,086 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Gold). Filtered to Hot Zone: 4 of 32 maps.

MapWin rateGamesTrust
Open Business Hot Zone 60.9%
23343 100
Ring of Fire Hot Zone 59.9%
26080 100
Dueling Beetles Hot Zone 59.4%
26222 100
Parallel Plays Hot Zone 49.4%
9033 91

Against whom

Direct duels in Hot Zone: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 22.3% against Shade in Heist. On average the worst case sits at 28.8%.

Counters

Tick counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 69.4% 1,849 games Bibi 66.8% 5,649 games Damian 67.6% 2,181 games Bo 64.9% 16,078 games Doug 66.2% 3,004 games Chuck 67.1% 1,692 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 73 38.7% 54.8%
2 waynejai Diamond 22 36.7% 72.7%
3 えば Diamond 20 36.6% 75.0%
4 南部緊繃黑松哥 Diamond 35 36.4% 60.0%
5 kuyka Legendary 23 36.3% 69.6%