Best map: Open Business with 60.9% from 23,343 games.
Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/03 to 08/26, 11 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.
Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.6 — punishes weak opponents: from Bronze to Legendary the win rate drops by 9.6 points (regression 62.1% to 52.5%). Higher up he gets outplayed.
Hot Zone▾
Where this brawler works (ranked, Gold). Filtered to Hot Zone: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
60.9% | 23343 | 100 | ||
Ring of Fire ![]() |
59.9% | 26080 | 100 | ||
Dueling Beetles ![]() |
59.4% | 26222 | 100 | ||
Parallel Plays ![]() |
49.4% | 9033 | 91 |
Direct duels in Hot Zone: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 22.3% against Shade in Heist. On average the worst case sits at 28.8%.
Tick counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
69.4%
1,849 games
Bibi
66.8%
5,649 games
Damian
67.6%
2,181 games
Bo
64.9%
16,078 games
Doug
66.2%
3,004 games
Chuck
67.1%
1,692 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.