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EN

Tick

Artillery Super Rare Ranked · Legendary Hot Zone
47.4%Win rate in Hot Zone
15,072Games
99Trust Score
65. of 105Rank in Hot Zone
−9.5Skill bonus

Best map: Flaring Phoenix with 57.0% from 554 games.

Wins early — in Hot Zone 7.6 points better in short rounds than in long ones (62.8% against 55.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 30.PopularityBreadthCounter safetyStar rate
Win rate 30.47.4 %
Popularity 97.3.63 %
Breadth 40.7% of maps
Counter safety 88.41.2 %
Star rate 99.39.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/19, 16 days. 11 earlier days are left out — below 130 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 43.4% from 590 appearances08/05 — 45.5% from 1,401 appearances08/06 — 43.7% from 629 appearances08/07 — 40.4% from 324 appearances08/08 — 48.0% from 294 appearances08/09 — 47.9% from 491 appearances08/10 — 45.9% from 1,382 appearances08/11 — 47.1% from 2,536 appearances08/12 — 48.9% from 1,950 appearances08/13 — 50.0% from 1,171 appearances08/14 — 52.8% from 916 appearances08/15 — 49.9% from 739 appearances08/16 — 48.3% from 789 appearances08/17 — 47.2% from 688 appearances08/18 — 49.7% from 662 appearances08/19 — 46.4% from 252 appearances
43.4%08/04 46.4%08/19

Pick rate

08/04 — 0.5% from 590 appearances08/05 — 0.6% from 1,401 appearances08/06 — 0.5% from 629 appearances08/07 — 0.5% from 324 appearances08/08 — 0.4% from 294 appearances08/09 — 0.6% from 491 appearances08/10 — 0.6% from 1,382 appearances08/11 — 0.6% from 2,536 appearances08/12 — 0.7% from 1,950 appearances08/13 — 0.7% from 1,171 appearances08/14 — 0.7% from 916 appearances08/15 — 0.8% from 739 appearances08/16 — 0.8% from 789 appearances08/17 — 0.8% from 688 appearances08/18 — 0.7% from 662 appearances08/19 — 0.8% from 252 appearances
0.5%08/04 0.8%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −9.5 — punishes weak opponents: from Bronze to Legendary the win rate drops by 9.5 points (regression 62.0% to 52.6%). Higher up he gets outplayed.

Bronze — 37.7% from 1,039 gamesSilver — 57.2% from 5,183 gamesGold — 58.9% from 80,701 gamesDiamond — 55.6% from 45,212 gamesMythic — 55.0% from 196,196 gamesLegendary — 47.4% from 15,072 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Legendary). Filtered to Hot Zone: 4 of 28 maps.

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 49.8%
3670 78
Ring of Fire Hot Zoneprev. season 47.3%
5344 84
Dueling Beetles Hot Zoneprev. season 46.5%
5010 83
Parallel Plays Hot Zoneprev. season 43.7%
1048 59

Against whom

Direct duels in Hot Zone: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 21.9% against Shade in Heist. On average the worst case sits at 29.0%.

Counters

Tick counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 69.5% 1,767 games Bibi 67.0% 5,300 games Damian 67.9% 2,068 games Bo 65.0% 15,164 games Chuck 67.2% 1,616 games Doug 65.6% 2,801 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Diamond 69 37.4% 52.2%
2 南部緊繃黑松哥 Diamond 35 36.7% 60.0%
3 かあかあ Diamond 33 36.6% 60.6%
4 waynejai Diamond 21 36.5% 71.4%
5 eloheohole Mythic 36 36.4% 58.3%