My roster

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EN

Tick

Artillery Super Rare Ranked · Masters Hot Zone
Win rate in Hot Zone
−9.6Skill bonus

Best map: Flaring Phoenix with 56.6% from 662 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −9.6 — punishes weak opponents: from Bronze to Legendary the win rate drops by 9.6 points (regression 62.1% to 52.5%). Higher up he gets outplayed.

Bronze — 38.5% from 1,152 gamesSilver — 57.3% from 5,614 gamesGold — 59.0% from 87,212 gamesDiamond — 55.5% from 46,663 gamesMythic — 54.9% from 196,647 gamesLegendary — 47.4% from 15,089 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Masters). Filtered to Hot Zone: 1 of 12 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dueling Beetles Hot Zoneprev. season 46.6%
5030 83

Against whom

Direct duels in Hot Zone: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 22.3% against Shade in Heist. On average the worst case sits at 28.6%.

Counters

Tick counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 69.3% 1,855 games Bibi 66.9% 5,694 games Damian 67.6% 2,204 games Bo 64.9% 16,213 games Doug 66.3% 3,025 games Chuck 67.0% 1,704 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 75 38.1% 53.3%
2 waynejai Diamond 22 36.7% 72.7%
3 えば Diamond 20 36.5% 75.0%
4 南部緊繃黑松哥 Diamond 35 36.4% 60.0%
5 かあかあ Diamond 35 36.4% 60.0%