Best map: Pinball Dreams with 51.0% from 21,792 games.
Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 20 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.5 — punishes weak opponents: from Bronze to Legendary the win rate drops by 9.5 points (regression 62.1% to 52.5%). Higher up he gets outplayed.
Hot Zone▾
Where this brawler works (ranked, Mythic). Filtered to Hot Zone: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays prev. season |
49.8% | 25516 | 100 | ||
Open Business ![]() |
49.7% | 833 | 56 | ||
Ring of Fire ![]() |
46.2% | 1260 | 62 | ||
Dueling Beetles ![]() |
43.6% | 1143 | 61 |
Direct duels in Hot Zone: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 22.2% against Shade in Heist. On average the worst case sits at 29.1%.
Tick counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
69.4%
1,820 games
Bibi
66.8%
5,491 games
Damian
67.6%
2,131 games
Bo
65.0%
15,704 games
Doug
66.1%
2,917 games
Chuck
67.2%
1,660 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Yang79 | Mythic | 73 | 38.8% | 54.8% |
| 2 | waynejai | Diamond | 22 | 36.9% | 72.7% |
| 3 | 南部緊繃黑松哥 | Diamond | 35 | 36.6% | 60.0% |
| 4 | kuyka | Legendary | 23 | 36.5% | 69.6% |
| 5 | eloheohole | Mythic | 36 | 36.3% | 58.3% |