My roster

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EN

Tick

Artillery Super Rare Ranked · Mythic Hot Zone
45.9%Win rate in Hot Zone
3,499Games
77Trust Score
69. of 105Rank in Hot Zone
−9.5Skill bonus

Best map: Pinball Dreams with 51.0% from 21,792 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win rate 34.PopularityBreadthCounter safetyStar rate
Win rate 34.45.9 %
Popularity 55.0.63 %
Breadth 50.10% of maps
Counter safety 89.41.0 %
Star rate 99.39.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 20 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 50.5% from 2,221 appearances08/05 — 51.9% from 8,007 appearances08/06 — 52.7% from 5,602 appearances08/07 — 53.7% from 1,319 appearances08/08 — 51.8% from 1,217 appearances08/09 — 50.5% from 1,444 appearances08/10 — 52.6% from 4,037 appearances08/11 — 53.5% from 13,967 appearances08/12 — 54.5% from 22,583 appearances08/13 — 55.1% from 22,456 appearances08/14 — 56.2% from 21,958 appearances08/15 — 55.9% from 21,024 appearances08/16 — 56.2% from 21,128 appearances08/17 — 56.1% from 21,844 appearances08/18 — 56.0% from 18,632 appearances08/19 — 55.9% from 4,982 appearances08/22 — 45.8% from 454 appearances08/23 — 45.9% from 634 appearances08/24 — 45.5% from 1,026 appearances08/25 — 45.8% from 904 appearances
50.5%08/04 45.8%08/25

Pick rate

08/04 — 2.4% from 2,221 appearances08/05 — 2.3% from 8,007 appearances08/06 — 2.2% from 5,602 appearances08/07 — 2.3% from 1,319 appearances08/08 — 2.2% from 1,217 appearances08/09 — 2.4% from 1,444 appearances08/10 — 2.4% from 4,037 appearances08/11 — 2.3% from 13,967 appearances08/12 — 2.4% from 22,583 appearances08/13 — 2.3% from 22,456 appearances08/14 — 2.4% from 21,958 appearances08/15 — 2.4% from 21,024 appearances08/16 — 2.5% from 21,128 appearances08/17 — 2.6% from 21,844 appearances08/18 — 2.5% from 18,632 appearances08/19 — 2.4% from 4,982 appearances08/22 — 0.5% from 454 appearances08/23 — 0.7% from 634 appearances08/24 — 0.8% from 1,026 appearances08/25 — 1.0% from 904 appearances
2.4%08/04 1.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −9.5 — punishes weak opponents: from Bronze to Legendary the win rate drops by 9.5 points (regression 62.1% to 52.5%). Higher up he gets outplayed.

Bronze — 38.3% from 1,090 gamesSilver — 57.2% from 5,407 gamesGold — 58.9% from 83,952 gamesDiamond — 55.6% from 45,938 gamesMythic — 54.9% from 196,417 gamesLegendary — 47.4% from 15,083 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Mythic). Filtered to Hot Zone: 4 of 32 maps.

MapWin rateGamesTrust
Parallel Plays Hot Zoneprev. season 49.8%
25516 100
Open Business Hot Zone 49.7%
833 56
Ring of Fire Hot Zone 46.2%
1260 62
Dueling Beetles Hot Zone 43.6%
1143 61

Against whom

Direct duels in Hot Zone: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 22.2% against Shade in Heist. On average the worst case sits at 29.1%.

Counters

Tick counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 69.4% 1,820 games Bibi 66.8% 5,491 games Damian 67.6% 2,131 games Bo 65.0% 15,704 games Doug 66.1% 2,917 games Chuck 67.2% 1,660 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 73 38.8% 54.8%
2 waynejai Diamond 22 36.9% 72.7%
3 南部緊繃黑松哥 Diamond 35 36.6% 60.0%
4 kuyka Legendary 23 36.5% 69.6%
5 eloheohole Mythic 36 36.3% 58.3%