Best map: Open Business with 57.8% from 7,289 games.
Wins early — in Hot Zone 7.6 points better in short rounds than in long ones (62.8% against 55.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/04 to 08/25, 17 days. 13 earlier days are left out — below 341 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 6.5 points (regression 57.9% to 51.4%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
54.6% | 8419 | 90 | ||
Belle's Rock ![]() |
54.3% | 8214 | 90 | ||
Out in the Open ![]() |
53.2% | 4374 | 81 | ||
New Horizons ![]() |
51.7% | 4693 | 82 |
Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.7% against Shade in Heist. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
61.3%
16,240 games
Gray
61.4%
3,156 games
Pearl
62.4%
1,685 games
Brock
59.0%
16,759 games
R-T
65.5%
461 games
Mico
59.4%
1,672 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Yang79 | Diamond | 69 | 37.4% | 52.2% |
| 2 | 南部緊繃黑松哥 | Diamond | 35 | 36.7% | 60.0% |
| 3 | かあかあ | Diamond | 33 | 36.5% | 60.6% |
| 4 | waynejai | Diamond | 21 | 36.5% | 71.4% |
| 5 | eloheohole | Mythic | 36 | 36.4% | 58.3% |