My roster

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EN

Tick

Artillery Super Rare Ranked · Gold Knockout
56.4%Win rate in Knockout
54,088Games
100Trust Score
8. of 105Rank in Knockout
−6.5Skill bonus

Best map: Open Business with 60.9% from 21,254 games.

Wins early — in Hot Zone 7.6 points better in short rounds than in long ones (62.8% against 55.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 45.Star rate
Win rate 91.56.4 %
Popularity 92.3.04 %
Breadth 84.40% of maps
Counter safety 45.34.7 %
Star rate 93.32.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 2.1% and has not shifted measurably of late.

Win rate

08/04 — 68.3% from 145 appearances08/05 — 58.2% from 471 appearances08/06 — 60.0% from 315 appearances08/20 — 55.8% from 10,731 appearances08/21 — 55.3% from 9,675 appearances08/22 — 56.8% from 6,660 appearances08/23 — 57.8% from 6,295 appearances08/24 — 57.0% from 12,551 appearances08/25 — 56.2% from 8,176 appearances
68.3%08/04 56.2%08/25

Pick rate

08/04 — 2.3% from 145 appearances08/05 — 2.6% from 471 appearances08/06 — 2.4% from 315 appearances08/20 — 3.0% from 10,731 appearances08/21 — 2.8% from 9,675 appearances08/22 — 2.8% from 6,660 appearances08/23 — 3.0% from 6,295 appearances08/24 — 3.5% from 12,551 appearances08/25 — 3.0% from 8,176 appearances
2.3%08/04 3.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 6.5 points (regression 57.9% to 51.4%). Higher up he gets outplayed.

Bronze — 35.5% from 891 gamesSilver — 53.1% from 3,323 gamesGold — 56.5% from 55,242 gamesDiamond — 54.7% from 42,407 gamesMythic — 53.7% from 224,209 gamesLegendary — 51.3% from 32,727 gamesMasters — 56.6% from 311 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 57.8%
18670 100
Flaring Phoenix Knockout 57.6%
16574 100
New Horizons Knockout 54.3%
10059 93
Out in the Open Knockout 53.6%
8785 91

Against whom

Direct duels in Knockout: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 21.7% against Shade in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 61.3% 16,240 games Gray 61.4% 3,156 games Pearl 62.4% 1,685 games Brock 59.0% 16,759 games R-T 65.5% 461 games Mico 59.4% 1,672 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Diamond 69 37.4% 52.2%
2 南部緊繃黑松哥 Diamond 35 36.7% 60.0%
3 かあかあ Diamond 33 36.5% 60.6%
4 waynejai Diamond 21 36.5% 71.4%
5 eloheohole Mythic 36 36.4% 58.3%