My roster

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EN

Tick

Artillery Super Rare Ranked · Silver
48.1%Win rate across all maps
20,277Games
100Trust Score
46. of 105Rank by score
−3.2Skill bonus

Best map: Layer Cake with 60.5% from 1,280 games.

Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 21.Star rate
Win rate 53.48.1 %
Popularity 83.1.63 %
Breadth 83.40% of maps
Counter safety 21.19.9 %
Star rate 90.32.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/04 — 51.2% from 84 appearances08/05 — 52.2% from 182 appearances08/06 — 55.6% from 124 appearances08/20 — 45.0% from 4,424 appearances08/21 — 47.0% from 3,046 appearances08/22 — 51.4% from 2,429 appearances08/23 — 49.2% from 2,374 appearances08/24 — 50.1% from 3,964 appearances08/25 — 48.0% from 3,251 appearances08/26 — 47.9% from 789 appearances
51.2%08/04 47.9%08/26

Pick rate

08/04 — 1.4% from 84 appearances08/05 — 1.5% from 182 appearances08/06 — 1.6% from 124 appearances08/20 — 1.8% from 4,424 appearances08/21 — 1.6% from 3,046 appearances08/22 — 1.6% from 2,429 appearances08/23 — 1.6% from 2,374 appearances08/24 — 1.7% from 3,964 appearances08/25 — 1.5% from 3,251 appearances08/26 — 1.4% from 789 appearances
1.4%08/04 1.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.2 points (regression 54.4% to 51.3%). Higher up he gets outplayed.

Bronze — 33.5% from 7,137 gamesSilver — 48.3% from 20,768 gamesGold — 54.7% from 279,922 gamesDiamond — 53.1% from 193,950 gamesMythic — 52.4% from 924,625 gamesLegendary — 49.2% from 85,467 gamesMasters — 52.7% from 569 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Layer Cake Bounty 60.5%
1280 62
Dueling Beetles Hot Zone 59.3%
1576 65
Ring of Fire Hot Zone 59.1%
1588 65
Open Business Hot Zone 59.2%
1459 64
Belle's Rock Knockout 58.1%
1180 61
Hideout Bounty 55.8%
1016 59
Flaring Phoenix Knockout 54.4%
944 58
Shooting Star Bounty 53.8%
891 57
Dry Season Bounty 52.1%
778 55
New Horizons Knockout 48.7%
739 54
Rustic Arcade Gem Grab 47.0%
608 51
Parallel Plays Hot Zone 46.6%
885 57
Out in the Open Knockout 46.6%
695 53
Deathcap Trap Gem Grabprev. season 52.2%
23 2
Hard Rock Mine Gem Grab 45.3%
578 50
Beach Ball Brawl Ball 45.5%
22 1
Gem Fort Gem Grab 43.3%
483 48
Pinhole Punt Brawl Ball 31.6%
19 0
Undermine Gem Grab 41.7%
521 49
Double Swoosh Gem Grab 40.0%
485 48
Triple Dribble Brawl Ball 35.9%
434 46
Pinball Dreams Brawl Ball 35.1%
413 45
Sneaky Fields Brawl Ball 33.8%
399 45
Center Stage Brawl Ball 32.3%
371 44
Spiraling Out Brawl Ball 31.5%
409 45
Pit Stop Heist 29.8%
480 48
Safe(r) Zone Heist 27.7%
415 45
Hot Potato Heist 26.2%
389 44
Safe Zone Heist 24.8%
400 45
Bridge Too Far Heist 20.3%
350 43
Kaboom Canyon Heist 22.1%
470 47

Who beats Tick and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 75 38.1% 53.3%
2 waynejai Diamond 22 36.7% 72.7%
3 えば Diamond 20 36.5% 75.0%
4 南部緊繃黑松哥 Diamond 35 36.4% 60.0%
5 かあかあ Diamond 35 36.4% 60.0%