Best map: Layer Cake with 60.8% from 1,245 games.
Wins early — in Heist 8.4 points better in short rounds than in long ones (29.2% against 37.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/04 to 08/26, 10 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.2 points (regression 54.4% to 51.3%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
60.8% | 1245 | 62 | ||
Dueling Beetles ![]() |
59.3% | 1514 | 65 | ||
Ring of Fire ![]() |
59.1% | 1572 | 65 | ||
Open Business ![]() |
58.8% | 1414 | 64 | ||
Belle's Rock ![]() |
58.3% | 1140 | 60 | ||
Hideout ![]() |
55.6% | 982 | 58 | ||
Flaring Phoenix ![]() |
54.6% | 901 | 57 | ||
Shooting Star ![]() |
54.2% | 874 | 57 | ||
Dry Season ![]() |
52.1% | 747 | 54 | ||
New Horizons ![]() |
48.9% | 724 | 54 | ||
Parallel Plays ![]() |
46.4% | 859 | 56 | ||
Rustic Arcade ![]() |
46.9% | 589 | 51 | ||
Out in the Open ![]() |
46.5% | 664 | 52 | ||
Hard Rock Mine ![]() |
46.0% | 556 | 50 | ||
Deathcap Trap prev. season |
52.2% | 23 | 2 | ||
Beach Ball ![]() |
46.2% | 13 | 0 | ||
Gem Fort ![]() |
43.3% | 467 | 47 | ||
Undermine ![]() |
41.1% | 508 | 48 | ||
Double Swoosh ![]() |
40.4% | 475 | 47 | ||
Triple Dribble ![]() |
36.3% | 416 | 45 | ||
Pinball Dreams ![]() |
35.9% | 401 | 45 | ||
Sneaky Fields ![]() |
34.3% | 388 | 44 | ||
Center Stage ![]() |
32.4% | 361 | 43 | ||
Spiraling Out ![]() |
31.4% | 398 | 45 | ||
Pit Stop ![]() |
29.7% | 478 | 47 | ||
Safe(r) Zone ![]() |
27.7% | 412 | 45 | ||
Hot Potato ![]() |
26.5% | 378 | 44 | ||
Safe Zone ![]() |
24.9% | 389 | 44 | ||
Bridge Too Far ![]() |
20.2% | 347 | 43 | ||
Kaboom Canyon ![]() |
21.6% | 458 | 47 |
Who beats Tick and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.