Best map: Parallel Plays with 69.2% from 3,216 games.
08/05 to 08/31, 23 days. 6 earlier days are left out — below 383 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 166 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Opening Move ![]() |
62.3% | 1524 | 65 | ||
Leaping Dogs ![]() |
61.3% | 2236 | 71 | ||
Goldarm Gulch ![]() |
61.2% | 1674 | 66 | ||
Think Ahead ![]() |
59.7% | 2000 | 69 | ||
Out in the Open ![]() |
59.0% | 2224 | 70 | ||
Konnakol ![]() |
57.7% | 4971 | 83 | ||
Belle's Rock ![]() |
57.4% | 2739 | 74 | ||
Please Remain Standing ![]() |
58.6% | 898 | 57 | ||
Crab Claws ![]() |
56.4% | 1778 | 67 | ||
Double Decker ![]() |
56.7% | 704 | 53 | ||
New Perspective ![]() |
56.4% | 755 | 54 | ||
Jungle Top ![]() |
51.1% | 2692 | 73 | ||
Streets with No Name ![]() |
50.1% | 1181 | 61 | ||
Chivalry ![]() |
50.2% | 825 | 56 | ||
Flaring Phoenix ![]() |
57.9% | 38 | 10 | ||
Healthy Middle Ground ![]() |
48.0% | 75 | 20 | ||
Close Call ![]() |
42.4% | 1003 | 59 | ||
Flowing Springs ![]() |
38.4% | 852 | 56 | ||
Split Difference ![]() |
37.6% | 1733 | 67 | ||
Deep End ![]() |
22.0% | 159 | 31 |
Direct duels in Knockout: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 32.8% against R-T in Knockout. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Trunk runs in 22 circles — whoever Trunk beats beats someone who in turn beats Trunk. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Carl
58.3%
753 games
Edgar
53.8%
14,013 games
Kaze
53.6%
9,331 games
Tara
59.1%
430 games
Pearl
57.5%
605 games
Bolt
56.9%
694 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 朴さん | Legendary | 31 | 46.4% | 90.3% |
| 2 | Azubot.off | Masters | 46 | 44.3% | 71.7% |
| 3 | GisbeN🦭₊⭒ | Legendary | 28 | 44.2% | 85.7% |
| 4 | ♯Crxs76☄ | Masters | 68 | 43.9% | 63.2% |
| 5 | Azubot | Legendary | 115 | 43.2% | 55.7% |