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Trunk

Epic Ranked · Diamond Parallel Plays Hot Zone
52.4%Win rate on Parallel Plays
11,578Games here
6.9%Pick rate
95Trust Score
10. of 105Rank on this map
−5.0Skill bonus

Wins early — in Bounty 4.4 points better in short rounds than in long ones (48.3% against 43.9%, split at 95 s). A pick for pace — if the game drags on, it works against him.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 14.Counter safetyStar rate
Win rate 63.50.9 %
Popularity 95.3.90 %
Breadth 14.4% of maps
Counter safety 78.38.7 %
Star rate 49.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Parallel Plays. 08/05 to 08/22, 13 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/22.

Win rate

08/05 — 66.7% from 153 appearances08/06 — 55.9% from 127 appearances08/12 — 63.4% from 101 appearances08/13 — 55.1% from 158 appearances08/14 — 65.1% from 146 appearances08/15 — 52.7% from 207 appearances08/16 — 43.0% from 172 appearances08/17 — 56.3% from 197 appearances08/18 — 61.5% from 179 appearances08/19 — 58.3% from 72 appearances08/20 — 52.3% from 3,190 appearances08/21 — 52.3% from 5,503 appearances08/22 — 52.9% from 2,885 appearances
66.7%08/05 52.9%08/22

Pick rate

08/05 — 0.8% from 153 appearances08/06 — 0.6% from 127 appearances08/12 — 1.1% from 101 appearances08/13 — 1.2% from 158 appearances08/14 — 1.0% from 146 appearances08/15 — 1.3% from 207 appearances08/16 — 1.0% from 172 appearances08/17 — 1.1% from 197 appearances08/18 — 1.0% from 179 appearances08/19 — 1.6% from 72 appearances08/20 — 7.6% from 3,190 appearances08/21 — 7.9% from 5,503 appearances08/22 — 7.7% from 2,885 appearances
0.8%08/05 7.7%08/22

Across the ranks

Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −5.0 — punishes weak opponents: from Bronze to Legendary the win rate drops by 5.0 points (regression 59.6% to 54.7%). Higher up he gets outplayed.

Bronze — 72.0% from 489 gamesSilver — 67.8% from 989 gamesGold — 57.7% from 21,738 gamesDiamond — 53.0% from 13,193 gamesMythic — 56.0% from 26,265 gamesLegendary — 56.3% from 11,252 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Hot Zone: how Trunk does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Doug 66.1% 3,945 games R-T 67.5% 1,598 games Bibi 62.5% 4,766 games Tick 62.2% 4,381 games Juju 62.0% 1,329 games Hank 61.7% 1,290 games

Who plays him best

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 るいじぇるど Mythic 20 35.7% 75.0%
2 ♯Crxs76☄ Legendary 21 35.3% 71.4%
3 나바보임 Mythic 22 34.0% 63.6%
4 AliIstLost Legendary 20 33.8% 65.0%
5 強奪男 Diamond 29 33.4% 55.2%