Best map: Parallel Plays with 52.5% from 7,127 games.
Wins early — in Bounty 5.6 points better in short rounds than in long ones (51.8% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 10 earlier days are left out — below 106 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked more often — 1.9% to 2.2% pick rate, up 18 %. The win rate moved 0.5 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.5 points (regression 57.2% to 48.6%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
52.5% | 7127 | 88 | ||
Gem Fort ![]() |
51.0% | 2965 | 75 | ||
Ring of Fire ![]() |
51.1% | 1746 | 67 | ||
Double Swoosh ![]() |
50.2% | 3029 | 75 | ||
Open Business ![]() |
49.9% | 2581 | 73 | ||
Sneaky Fields ![]() |
49.2% | 4144 | 80 | ||
Hard Rock Mine ![]() |
49.5% | 2776 | 74 | ||
Dueling Beetles ![]() |
49.1% | 3166 | 76 | ||
Pinball Dreams ![]() |
49.2% | 2440 | 72 | ||
Center Stage ![]() |
48.8% | 2854 | 74 | ||
Pit Stop ![]() |
48.7% | 1446 | 64 | ||
Triple Dribble ![]() |
47.7% | 3385 | 77 | ||
Undermine ![]() |
47.7% | 2436 | 72 | ||
Spiraling Out ![]() |
47.5% | 2544 | 72 | ||
Kaboom Canyon ![]() |
48.4% | 800 | 55 | ||
Hot Potato ![]() |
47.3% | 1358 | 63 | ||
Layer Cake ![]() |
46.7% | 1706 | 67 | ||
Safe(r) Zone ![]() |
47.3% | 670 | 53 | ||
Crystal Arcade prev. season |
48.5% | 229 | 36 | ||
Belle's Rock ![]() |
45.9% | 590 | 51 | ||
Deathcap Trap prev. season |
46.8% | 154 | 31 | ||
Flaring Phoenix ![]() |
44.8% | 710 | 53 | ||
Bridge Too Far ![]() |
44.4% | 534 | 49 | ||
Dry Season ![]() |
43.8% | 553 | 50 | ||
New Horizons ![]() |
43.5% | 492 | 48 | ||
Rustic Arcade ![]() |
43.2% | 783 | 55 | ||
Safe Zone ![]() |
42.4% | 632 | 52 | ||
Hideout ![]() |
41.5% | 578 | 50 | ||
Out in the Open ![]() |
39.4% | 419 | 46 | ||
Shooting Star ![]() |
35.5% | 389 | 44 |
Direct duels in Knockout: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 36.4% against Bo in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
56.8%
1,516 games
Brock
53.6%
1,213 games
Willow
53.2%
1,182 games
Pearl
66.3%
92 games
Kaze
51.8%
1,474 games
Grom
60.5%
129 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound. To the full list