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← Overview

Trunk

Epic Ranked · Gold
51.7%Win rate across all maps
174,962Games
100Trust Score
26. of 105Rank by score
−11.2Skill bonus

Best map: Parallel Plays with 57.2% from 25,214 games.

Wins early — in Bounty 3.9 points better in short rounds than in long ones (49.4% against 45.5%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

Win ratePopularityBreadthCounter safetyStar rate 60.
Win rate 72.51.7 %
Popularity 90.2.65 %
Breadth 84.39% of maps
Counter safety 84.31.9 %
Star rate 60.24.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/23, 7 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Steadily picked — the pick rate sits at 2.9% and has not shifted measurably of late.

Win rate

08/04 — 49.4% from 79 appearances08/05 — 50.3% from 193 appearances08/06 — 39.6% from 134 appearances08/20 — 54.3% from 63,032 appearances08/21 — 52.1% from 60,427 appearances08/22 — 48.0% from 40,082 appearances08/23 — 48.1% from 11,421 appearances
49.4%08/04 48.1%08/23

Pick rate

08/04 — 0.2% from 79 appearances08/05 — 0.2% from 193 appearances08/06 — 0.2% from 134 appearances08/20 — 2.6% from 63,032 appearances08/21 — 2.6% from 60,427 appearances08/22 — 2.8% from 40,082 appearances08/23 — 3.0% from 11,421 appearances
0.2%08/04 3.0%08/23

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −11.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 11.2 points (regression 57.2% to 46.0%). Higher up he gets outplayed.

Bronze — 70.2% from 13,941 gamesSilver — 59.9% from 16,989 gamesGold — 51.7% from 175,509 gamesDiamond — 48.6% from 106,429 gamesMythic — 51.9% from 78,352 gamesLegendary — 53.2% from 28,850 gamesMasters — 53.1% from 833 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Parallel Plays Hot Zone 57.2%
25214 100
Dueling Beetles Hot Zone 53.3%
10659 94
Gem Fort Gem Grab 53.1%
8098 90
Open Business Hot Zone 52.8%
9467 92
Hot Potato Heist 53.3%
4723 82
Hard Rock Mine Gem Grab 52.4%
7203 88
Sneaky Fields Brawl Ball 51.8%
11349 95
Ring of Fire Hot Zone 51.9%
7336 88
Double Swoosh Gem Grab 51.4%
8407 90
Center Stage Brawl Ball 51.2%
9027 91
Triple Dribble Brawl Ball 51.1%
10344 93
Undermine Gem Grab 51.2%
6970 88
Layer Cake Bounty 51.0%
4524 81
Pinball Dreams Brawl Ball 50.1%
7683 89
Pit Stop Heist 50.4%
4238 80
Spiraling Out Brawl Ball 50.0%
8096 90
Safe(r) Zone Heist 50.5%
3215 76
Kaboom Canyon Heist 49.6%
3721 78
Flaring Phoenix Knockout 48.3%
2359 71
Safe Zone Heist 48.0%
3121 76
Rustic Arcade Gem Grab 47.7%
3629 78
Bridge Too Far Heist 47.1%
2904 74
Hideout Bounty 46.3%
2436 72
Belle's Rock Knockout 45.8%
2250 71
Dry Season Bounty 45.7%
2271 71
Out in the Open Knockout 45.6%
1757 67
Deathcap Trap Gem Grabprev. season 60.0%
10 0
New Horizons Knockout 44.4%
1985 69
Shooting Star Bounty 43.7%
1976 69
Crystal Arcade Gem Grabprev. season 40.0%
10 0

Who beats Trunk and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ♯Crxs76☄ Legendary 27 39.5% 77.8%
2 ラヤChloe?🌸 Legendary 21 38.2% 81.0%
3 るいじぇるど Mythic 20 36.7% 75.0%
4 나바보임 Mythic 22 35.0% 63.6%
5 Azubot Mythic 20 34.8% 65.0%